Basics of placement UI completed
Added ability to set direction at placement screen (non visually).
Created new scene for testing GUI
Merge https://github.com/RobbSteel/Lords-of-Distortion into Jason
Testing for UI Stuff
Merge branch 'Jason' into ui-revamp
PowerSlot Prefab contains a UISprite, PowerSlot, with a Label as a child, PowerButton.

There is a TempArray script, the images are loaded in by dragging and dropping into the script. Theres sample code to change the sprite and label text, but this will likely have to be modified when generating multiple icons.
Add placed powers to triggers.
Merge branch 'ui-revamp' of https://github.com/RobbSteel/Lords-of-Distortion into ui-revamp
Added an image to track the mouse for lords power screen.

Added the image into the BattleAtlas.
Found a rotating method that works for the dashed line.
Cleaned up the code in rotationDirection.cs

Added a DottedLine prefab to instantiate it on click.
Fixed issue where NGUI wasn't rendering the bottom UI bar
-Incorporated power slot prefab that shows an icon for all triggers you have. It can detect key presses associated with that trigger.

-Changed location of arenamanager power prefabs to external script
Merge branch 'ui-revamp' of https://github.com/RobbSteel/Lords-of-Distortion into ui-revamp
Fixed tempArray to work with the new names for game objects.

In PlacementUI, I added the camera settings that were missing.
Added some comments to rotationDirection.
Added power rotation visual to placement UI.
Added the original sized sprites for the icons.

Modified PlacementUI, put what was in PowerButtonClick into PowerCircleClick.
In Progress - Getting sprite to change when button is clicked.
Merge branch 'ui-revamp' of https://github.com/RobbSteel/Lords-of-Distortion into ui-revamp
fixed things that weren't committed for some reason
Resized icons. Added code to click icon and spawn powers