Just trying some stuff......
Add pre-defined input to CarBehaviour instead of Tyre
Refactor Tyre.cs
Refactor Forces.cs
Tyre.cs: Rearrange constructor parameters to match code style
Forces.cs: Rename FyFront/Rear to TyreForceFront/Rear to match output from Tyre
Movement.cs: Refactor
Position.cs: Refactor
CarBehaviour.cs: Refactor
GUI: Refactor
GUI: Remove unused references
CarBehaviour.cs: Update _deltaT to match time tick
Misc...
Turning seems to work...
Changes made with Roel
Fixed the Forces and yaw, lateral velocity. Perfect circle!