Seebright GUI fix and Controls

* Went through and had to redo all of the ScreenUtil.getPixels functions to now check on if seebright is enabled.
* Edited the ScreenUtil class to now check for seebright
* Added buffer for lives and score when seebright is enabled
* Added functionality for controls with seebright
* Added seebright functionality to menu

@ckhamash @adao1123