What kind of 5" diskette NT was using. No more w_class 3 disks, now you can actually put these in a box.
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev-freeze
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev-freeze
Fixed accidental rename during Phoron project
Fix to breathing in bad air.
Clarifies comment wording

Small things
Merge pull request #5092 from Ravensdale/dev-freeze

Fixes accidental renames during Phoron project
New vehicle framework

- Implements a new vehicle framework
- Adds cargo trains
Fixes #5190
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
Replaces get_turf_loc() with get_turf()

The former does exactly the same thing as get_turf(), except it runtimes
if one of the atoms has a null loc.
Fixes #5205.

Creates a new area instance for the PDA messaging room in the AI zone.
Replaces 3 vents in security. Two in the port side brig which had visible connectors and one in the evidence room which began off.

Removes some excess power cables in medbay.
Autolathe actually works now.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'mining' of https://github.com/Zuhayr/Baystation12 into dev
Mentor permissions fixes and such.

Created a helper proc /proc/is_mentor(client) use this when determining if someone is a mentor and they aren't the usr of the proc (rights_check uses usr)

Mentors will no longer hear ghosts while playing
Mentors will no longer see orange text around names in check_player_age panel if they have special_roles
Mentors will no longer be able to tell players with special roles through the use of player_panel
Mentors will no longer be able to aghost, use antagHUD, then return to their bodies.
Merge branch 'master' of github.com:Baystation12/Baystation12 into mentor_change
Hydroponics refactor, part 1: Files.

No code actually modified, just moved from all over the place to a module folder.

defines/obj/hydro.dm split:
-Seeds into seeds.dm
-Tools like the analyzer, pest and weedkillers into hydro_tools.dm. Hatches and scythe from defines/obj/weapon.dm moved there too.
-Non-edible plants like nettles into grown_inedible.dm. Special procs in items/weapons/hydroponics.dm moved there.
-Biogenerator and hydroponics tray files moved.