Adding joint physics, but the physics immediately freaks out
Merging joint stuff.
Fixing merge conflicts.
Joint physics partially in place, needs more tweaking going forward.
Merge branch 'master' of github.com:ZuseApp/zuse-ios
Merge branch 'canvas_adjust'
Reorganizing test files and updating breakout code.
Formatting guessing game JSON.
Added support for 'not equal' boolean expressions.
Fixing comments.
Removing from Interpreter and Renderer is finished.
Fixing merge conflict.
Merge branch 'canvas_adjust'
Merge branch 'master' of github.com:ZuseApp/zuse-ios
Fixing too much trait information included in object trait.
Worked on getting menus to hide and show depending on wether the renderer was playing or not.
- Made is so canvas won’t create a new project anymore if one isn’t specified.  It will simply do nothing.
- Renamed setupMenuItemsForSpriteView: to setupEditOptionsForSpriteView:
- Removed duplicate longPress code and merged it to a single method.
Made renderer pause as soon as it starts, for now, to increase speed when canvas first loads.
Trying to get the menus to play together but moving to a different computer.