M302de: BC: borlandify copy_ani_stuff()
M302de: add code for seg037_00ae()
M302de: BC: borlandify status_show()
M302de: finalize status screen (seg046)
M302de: BC: borlandify seg006 mostly
M302de: bypass init_text()
M302de: BC: add pointer subtraction helper
M302de: BC: borlandify some seg026 functions
M302de: bypass FIG_preload_gfx()
M302de: borlandify FIG_draw_scenario()
M302de: BC: finalize FIG inits (seg040)
M302de: BC: bypass seg045_0000()
M302de: Bugfix: hang at entering town
M302de: BC: add more memory helpers
M302de: add enemy_dead() and enemy_bb() helper
M302de: BC: set datasegment to the size it has
M302de: Bugfix: forgotten flag setting at enemy init
M302de: BC: borlandify functions of fight system (seg039)
M302de: BC: finalize seg039
M302de: bypass bc_qsort()