Downloaded iTween Path, started interfaces
Regular enemy rewards done.
Can spawn test enemy with new rewards system (still incomplete).
Path not working, but it spazzes.
Gotta commit meta files. :(
Fixed enemy movement script.
Very small changes
Added looping to moveTo script
Merge branch 'new-enemies' of https://github.com/jeremytramm/drunken-batman into new-enemies
Small changes to stuff.
Basic Paths implemented.
Waves complete
OMG Enemy Sprites
Trying this again.
HardEnemy implemented and works in sandbox
Boss Implemented and refined.
Wave 1 Implemented
We now wait for 3s before spawning the first wave.
Can't attach scripts to other scripts to get references.  Ugh.
More waves implemented.