Merge pull request #17 from TeamChampion/wettrix-branch

Summer Update 2 - Good Stable Version
Removing Classes

Removing Old classes we don't use anymore
Merge remote-tracking branch 'origin/wettrix-branch'
Merge remote-tracking branch 'origin/wettrix-branch'
TGS Version

GFxBattleUI - Show win loss message, show what players turn message
GFxBattleUI_PreLoad - Show special text if you are client to click
GFxMain - Sending ItemID and Active to Flash changes
GFxSelectScreen - Removes items when Character is deleted
GFxTownShop - Save items based on buying or deleting, better system
GFxWTPlayerInfo - NEW - Basic show Player info for Wizards Tower,
localization built in
GFxWTPlayerItems - NEW - Player Inventory linked with flash
MCActor - Added more variables for all Spawn things for spells and some
cloud, added other Actors that are based on this one
MCActor_CloudBase - NEW - Base code for Spawning Clouds, added 3
different kinds of clouds
MCCamera - Added Invisible Wall, and camera rotation and movement
MCCustomButtons - @not in use
MCGameReplication - Added SpellTiles in here for all people to easily
access, more changes cooming soon
MCHud - Wizard Tower flash movie links, basic status tracking text
(change to flash)
MCInventory - Basic Inventory settings added for saving what items you
have
MCPlayerController - Improvements, bug fixes, spell adjustments, added
clouds, finding elements, added arrows tracking
MCPlayerReplication - Sending win or lose message functoin
MCSpell - better spell system, all main spell functions are stored in
here and can be accessed by any spell child class, some spells also have
specific settings in their own class.
MCStatus - Added a Archetype status to access when we cast a spell on a
player, trigger a Tile or something like that, so we can properly give
the debuff.
MCTile - Added a few more spells, elements, dissolve elements can now
stop casting on that Tile forever, better changing colors and texture
system, arrow turning system.