Fixed vanilla bug where top part of double plants would flicker a tifferent texture before dissapearing.
Fix NPE with BlockSnapshots that caused items with TileEntities to be used up in creative mode.
Fixed vanilla issue where exceptions in World tasks would not be logged.
Fixed blocks not breaking properly when instantly destroied.
Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getDynamicState (state that shouldn't be enumerated over), support for dynamic states. Includes example implementation of http://imgur.com/a/FyyJX