Added a camera below/parented to the ship as a test. Haven't applied changes to prefab yet. This way is probably better since you couldn't see enemies from very far away before and the only reliable way to aim was for there to always be a ground in what was supposed to be a spce-type game.
Edited Ship.cs to make Horizontal movement invert (With new camera angle, it became backwards up/down or left/right). Also removed audio listener from Main_Camera (Old viewing angle).
Moved new camera up slightly. Deleted old camera. Applied prefabe for ship and Camer_Pivot. I'm letting the ship still rotate through it for now.
Merge branch 'feature/Testing_different_camera_angles_and_positions' into develop