Standardizes and expands the warning() and error() procs.
fixes shit
AIs are notified when a cyborg is slaved to it

Includes:
-Roundstart cyborgs
-New cyborgs
-Reclassified cyborgs
-Cyborgs when the AI wire is pulsed
Added tracking links to the notices
Included fixing cyborg camera names not updating when reclassed or renamed by admins
Added a notice for module changes as well.
Resolved conflicts and added an AI notice when a cyborg renames itself.

Also fixes the comments of the BORG_RENAME config
typo
Update unsorted.dm
Finishes up warning and error standardization.
Merge branch 'master' of https://github.com/tgstation/-tg-station into warnstandardization

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
WTF BYOND????
Adds the maglite. Security spawns with it in their sec belts. They have a decent force value and are a little better than the common flashlight. Sprites by Nienhaus. Can be held in the sec belt and the armour vest.
Renamed maglite to seclite.
Refactor'd can_hold and cant_hold to use type paths instead of strings.
Removed an undefined object from the medical belt's can_hold list.
Added the seclite to the security vending machine.
Initial Commit
Committing what I have for now just in case. Also includes the new shuttle door type and added an airlock painter to the CE's closet.
Merge branch 'master' of https://github.com/tgstation/-tg-station into warnstandardization

Conflicts:
	code/_onclick/telekinesis.dm
	code/game/sound.dm
[violent frothing]
[VIOLENT FROTHING]