Removes useless standard encryption keys from headsets
removes meta protection from binary translator key
Made the standard chair sprite a little bit wider to make buckling easier.
adds EMT caps
auto capitalization for most living messages
Tweaks the Supermatter a bit

Reduces the amount of heat and power released. Removes redundant code.
Adding candle, flare and torch to is_hot() proc, fixing energy/blade returning false for it.
Refactoring cig lighting code a bit.
Refactoring the attack_self() procs of weapon/melee/energy and its children.
Fixed energy axe suicide code typo.
Energy axe now makes noise when toggle on/off, just like esword.
derp.
Adds scarfs

These come in red and green, and can be equipped in the tie slot.
They are available from the ClothesMate vendomat. Sprites by Nienhaus.
initial commit for bay ports
Removes a bunch of commented out code from ninja.dm
Fixes a few masks not having a sprite when worn by a monkey.
Fixes handcuff/legcuff/beartrap removal fail message appearing many seconds after the actual fail. It will now appear twice as fast.
Replacing two usr.
Fixing being able to remove both handcuff and legcuff by resisting once.
Little fix.
refactors narsie to use the object oriented programming meme
Fixes airless floor path

I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
adds grenade inhands.
Revert "adds grenade inhands."

This reverts commit d1295616c88ee96da1ba87105b6250fbfb6bc2b5.
Added grenade inhands.
9 more scarves and small corgi cleanup

Adds 9 more scarves (light blue, dark blue, orange, yellow, purple,
white, black, zebra and christmas).
Cleaned up corgi code a little bit, specially the parts involving icon
updates. Fixes a bug where adding a hat to a dead corgi didn't make you
drop your hat and created duplicate items. Makes corgis only use one
head/back mob sprite and rotate it appropriately. Call
regenerate_icons() only when needed now, instead of doing so every tick
on Life().