fixes to make wkcocos build and run helloworld on android studio
removing unused NDK toolchain. we still assume NDK already installed on user computer.
cleanup.
more cleanups and adding new library module
adding module file for library
fixes in module names.
TMP first code commit. NOT BUILDING.
working configuration for wkcocos lib and app. lib has to remain a static lib for cocos2d-x jni links to work.
small fixes and cosmetics to build of wkcocos.
integrated app42_sdk as submodule
updating app42 submodule to make it build on MSVC
fixed cmake to build properly with app42 as source dependency.
first empty wrapper of app42SDK
basic file structure for player, options and save behavior.
added entityx submodule. now using git:// url prefix.
moved database to tools. not a dependency.
fix wkcocos android build.
do not compile wkcocos app when using an other app
Merge branch 'first_code_integration' of github.com:asmodehn/WkCocos into app42_sdk_integration

Conflicts:
	CMakeLists.txt
making entityx usable from upper projects.
bump cocos
getting cocos2d-x with debug for spriteframename.