- Added explosion sphere rim-lighting shader
- Implemented collision damage
- Added tracer round effect to raybullets
- Added smoke particles for heavy damage
- Altered overheat material to darker orange
- Minor alterations to effects
- Altered jumpjet behaviour - jets are now charged by holding the module button, and jump on release. Mech cannot be maneuvered while in the air, and will maintain the momentum it had as it was jumped.