Minimalistic rendering
Reinstated rendering old water
Tell shaders the time
Tell the shader what type of object we are
Shader peturbation of water
Render water differently to other objects
Own island heightmaps
Bigger water size
Preparation for reflectiveness
Shaders know view size and static reflective texture
Expose rendering and dont render water with everything
Render to texture
Reflections on the water!
Viewports and a bit of play in the cull level
Distortions!
Only render near grass
Render everything!
Move the sun properly
Merge branch 'water' into develop
Version Update