SpyGlass 1.22 Patch
Hello, it's your drug dealer

Reverted: Coloring process of vehicles reverted which should fix gear in
cars for JIP players.
Changed: Players name is stored in var 'realname' on the unit to prevent
'Error: No unit' from showing.
Fixed: Error with dropping a fishing net.
Changed: Settings menu has changed slightly in design.
Added: Reveal Nearest Objects setting, while it is enabled (by default)
it will scan nearest objects within 15m and reveal it tot he player for
faster interaction (Should fix picking up items issue). WARNING while
this is enabled it can have a performance impact on lower end PC's and
AMD users, you can turn this off by opening the player menu->settings
and switching it off.

Added: Flashbangs.
Other misc changes but I can't remember?
Not cool man...
Altis Life 3.1.3.5 (Disappoint)

Changed: Federal reserve robbery system completely overhauled.
Fixed: Keys pulled from garage would not be put in the key chain (revert
mistake).
Changed: (Previous commit) When buying an attachment if the attachment
slot is already used you can add the attachment either to your inventory
or overwrite the one mounted on your weapon.
Added: Bolt cutters which will work with housing systems, great way to
break into peoples homes but in 3.1.3.5 they serve a purpose for the
federal reserve.
Added: Blasting charges which are used for the federal reserve and can
only be bought at rebel outposts.
Added: Defuse kit for the cops to stop the charges on the reserve.

Alot of other misc changes that I can't think of off the top of my head.

The way the federal reserve works now there first must be 5 cops online
before you can open the vault. You can still break your way into it but
unless there are at least 5 cops online it can't be completely accessed.

To rob the reserve you must first have the following items:
Blasting charges (Rebel outpost)
Bolt Cutters (For the doors, can be bought at market).
Willingness to waste a lot of time for a big pay day.

You must first cut your way through two layers of doors at the federal
reserve then must place blasting charges to blast open the vault. One
the vault is open you can start taking gold bars which can only be
transported via land vehicles and not air and they take a fair bit of
size of inventory space.

For cops:
Once the doors and vault has been breached you MUST repair them to
prevent anyone from just walking in and taking what they want. You can
repair the vault via scroll wheel and to repair the doors you need to
use the Interaction key. Once the doors are repaired they are locked so
if you repair them while inside use the interaction menu->open/close
door to get out.

When blasting charges are placed you must have a Bomb defuse kit to
defuse it, a timer will be displayed showing how much time the police
force has before the charges explode.

The gold bars are worth A LOT. They sell by stock for $95,000 a bar so 5
gold bars scores you $475,000!
Round up of fixes

Thanks to ithr0n for his keen eye on spotting the mistakes inbetween the
conversion of players & their names being displayed.
More roundup of fixes.

Fixed issues with last few commits and added a new feature that I am
debating with which is security camera like functionality. Currently you
can access a camera feed from the Kavala police HQ from a laptop.

Time Module was changed up so that only the server skips the time
forward and not the client.

Fixed: Weapons dropped on the ground are deleted when a unit dies.
Changed: Medics can now 'Buy' helicopters and pull them from the garage.

Debug message for the Async handler added, will outprint to the RPT the
query and how long it took to execute the query.

Money glitching out when being picked up rapidly with other items also
fixed.
Changes from another day

Fixed: When a cop would repair the vault they could not use the player
menu / interact with anything.
Fixed: inUse variable is unset for various exist conditions for picking
up money (This stopped you from picking up money relating to a 3.1.3
change or 3.1.2 can't remember).

Removed junk variables and functions that are no longer in use.

Added debug logs for queries that have to wait for a returning value (If
you are suffering from long query load times please report it with the
rpt log!).
Oppies

Broke monies for a sec and switched up uniform detection in handleItem.
Logging mistsakes (minor)
Server-Side Patch

This is a experiment to fix the slow query  times, looking mainly for
non-modified server-side RPT logs.
Server-Side Changes round 2

Added in a basic logic checking for data coming in through the pipe to
make sure the data being returned is something that we want to see.

If you have extended fields in the players table pay attention to
fn_queryResult.sqf with _returnCount as it is important.
Fudge

I broke inserting...
Umm Folder restructure

Restructuring this into two different builds, a build for Arma2NET/MySQL
and a build for extDB as I am a github newb this is how I choose to do
it. Go ADHD and willingness to not learn!
Readme for extDB
Bool conversion
_this that and _this and _THIS WTF?
sadsadasd

I HATE MYSELF.
When something breaks it is always the ;
Housing Introduction

Added in housing functionality, houses can be bought / interacted with
the interaction key. To unlock a house door (yes I said door) press U as
you would unlock a car. The keys to the house can be given to players
just like regular car keys and players with the key can interact with
the house without having the house unlocked. T key is to access the
houses inventory, if the house is unlocked any player can access it.

Added: Players can no longer look into other players backpack (Extended
functionality later).

Added: Cars pulled from the garage now spawn in the direction of the
marker they spawn off of because some one kept bugging me about it.

SQL Query to be ran:
DROP TABLE IF EXISTS `houses`;
/*!40101 SET @saved_cs_client     = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `houses` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`pid` varchar(32) NOT NULL,
`pos` varchar(64) DEFAULT NULL,
`inventory` longtext,
`containers` longtext,
`owned` tinyint(4) DEFAULT '0',
PRIMARY KEY (`id`,`pid`)
) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
Oppies

Patched out players from selling the house if they don't own it (Sharing
of the house key oversight).