Ushanka aesthetic fix. Now it doesn't look like a pixelated mess.
Sauce?
Added new song to lobby.
Update gameticker.dm
Merge pull request #27 from d3athrow/Bleeding-Edge

Bleeding edge
Fixing reloading problems

- That does that
- Was tested on C20_R. Code was then copy-pasted to other guns, it
should be working fine
NEW CHANGELOG MANAGEMENT SHIT.  TESTED.
Update example.yml
Merge pull request #1292 from dylanstrategie/Gun-Fix

Fixing reloading problems
Bugfix for wall smoothing.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Changelog update.
create kiniamaro.yml for changelogs
Merge pull request #1293 from Kiniamaro/YAML

create kiniamaro.yml for changelogs
Merge pull request #1290 from Heredth/whatisthissong

Darude - Sandstorm
Merge pull request #1286 from SkowronX/Bleeding-Edge

Ushanka aesthetic fix.
Guess what every mime has been exposing all this time?
initialize basic stuff for boombox
Sweeping changes to defib functionality

- Changed suicide damage to FIRELOSS (aka sick burn)
- Made clumsy event more painful
- Emagged defibs now hit even outside of harm intent and hit fairly
hard. You have five tries before recharging, and if you're lucky you'll
short out the heart or damage it badly (or have someone else do it)
- Seriously simplified actual reviving code
- Increased delay for setting up revive from 1 to 5 seconds
- Streamlined spark system and used new defib sound
- Streamlined suit/armor check and prob roll
- Defibbing now cleans all oxy damage. Still won't adress what caused to
be put in crit in the first place. This should not cause major problems
outside of making oxy damage as easy to fix as it usually is (Dex+)
- Flavor
- Reviving feels wonderful but will not let people just pounce up and
get back in the fight
Hurr