Make Travis CI fetch Android NDK (see if it works ..)
Try to fix the build again ..
Do not execute Android NDK, but extract via 7z
Make sure the 7z command is available prior to using it
Extract NDK silently (pipe to /dev/null)
Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights.
Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses)
Add support for URA, or Unified Renderer Architecture for audio
 * Unified all renderers into common class 'ALAudioRenderer'
 * LWJGL and Android now implement the AL / ALC / EFX interfaces to provide a common OpenAL backend for jME
 * Added support for OpenAL Soft "Pause Device" extension, which allows the engine to pause the context while running in the background (currently requires OpenAL soft 1.16 and thus is Android only feature)
Updated Android OpenAL build based on latest changes
Fix syntax error when compiling jme3-lwjgl
JOAL audio renderer to use the unified OpenAL backend as well
Merge pull request #1 from jMonkeyEngine/master

update