Noble Patch

Adds the Noble role to the game. Humans, incantifiers, and vampires
can be Nobles. Nobles are a melee-focused role that specializes in
one-handed weapons. They can engage in some spellcasting if their
ability scores are good enough.

Nobles have an automatic first gift, the Rod of Lordly Might.

Their quest artifact is an artifact opera cloak (vampires) or ornamental
cope (non-vampires). Note that this means that the base type of the
Noble quest artifact changes from game to game.
Upgrades for Limb and Lash

They should grant their energy resistances even if carried
I can't spell "Karakal"

Corrected "Krakal" to "Karakal"
Anti-farm Bill

This patches out farming. I was finding that it was actually quite
difficult to AVOID farming razorvine, whenever I cleared out a
patch of the stuff, I would end up with several items that randomly
dropped from new vines. Now, no plant drops random items on death,
and cloned monsters also have no chance. This means that the
ORIGINAL gremlin or black pudding may drop an item, but its clones
won't.
Binder Role

More spirit bining messages
Noble Patch cleanup

These should have been part of the noble patch
Patch for an artifact crash

Migrating over a patch from NAO that seems to protect against a
crash in the artifact code
Polyself: Ant body plan
Polypile BUGFIX:

Remember values in new variable types!
Gold scrolls are fireproof
Increase Favored spell bonus

Roles should be able to cast their favored spell MUCH easier
than vanilla has them able to. Note that these new bonuses
are scaled to the metal-armor casting penalty, roles should
be able to cast their favored spell, even through a piece of metal
armor (though not a whole BUNCH of peices of metal armor)