modified party command to use notify(...) to send messages instead of addMessage(...). minor tweaks to test code order. tweaks to Quest functionality and code inside handleDeath(...) as well as test code. slight modifications to Creature's copy constructor. added passthrough function to get a list of the creatures in a room to the abstract Command class, which required adding a function to Command and one to MUDServer. kludged the attack command to work with a list of creatures in the player's current location. fixed code now so that if I use my test db etc I can complete the testing quest task even if it doesn't gain me anything. added getSlot(...) and getSlots(...) method to Player to make it easier to access equipment slots. modified equip command to be more efficient. added 'complete' keyword to ask command. added constructors for QuestUpdate and TaskUpdate. relocated check to see if the quest object is null in the 'quests' command. modified constructors for Task. changed type of Task's location field to Room and added a getLocation method returning the name of that room as a string. fixed Task's toDisplay(...) method which was revealing a room dbref. added temporary kludge to look method to hide offline players. added 'cg' as an alias for 'chargen' in aliases file. split weather test code out of that for non-publicly provided classes and data. tweaked. added 'test' parameter to enable blocking out of test code with command line switch. kludged code with boolean variables and checks to skip weather updates if weather not setup and to skip loading accounts if not set to use them. removed unused and out of date test code for mud.net Client and Server classes. testing adjustments to ObjectLoader. added some method docs to Player. added 'nr' as an alias for 'nameref' in aliases file. added copy task to ant build file so that it copies the help files to the build directory. added zip task to ant build file so it will zip up the help files and the jar file into a nice neat zip file. modified log functions in MUDServer to check if logging is enabled before trying to write to the log. tweaked ExamineCommand to ignore objects not in the present room (more of a kludge really). added isType(...) function to MUDObject to ask if the object's type matches the specified Type (takes a TypeFlag arguments and checks against the TypeFlag set on the object). modified ExamineCommand to ensure that it shows the same examine for a Room regardless of whether you examine the room you're currently in or if you pass it an object dbref that happens to refer to a Room object. added command: '@zoneinfo' that shows information (including zone id) about the zone you are presently located in. tweaked the code in the 'commands' command. removed some content specific files from MUDServer/src/data. modified '@check' to report the lock state of exits that have an ExitType of DOOR, although that should be visible