wip
can now tell safe moves from dangerous moves
sort of goes for food and avoids walls and dangerous things
move a bit smarter -- not into walls
shuffle before choosing a safe dir
use set contains
use set contains even more
generalize isFoodDirection into directionToward(charset)
harvester slavebots... now I destroy the reference bot
different types of slave bots and untested missile bot
remove old food direction method
use better distance measure
M runs away from danger if it is near
assassin option
handle 'Goodbye' and tweak explodeRadius
cannot reset name... use a different key for bot type
make assassins more likely
cleanup pt. 1