Externalized Bernstein polynomial coefficient to WB_Math.WB_Bernstein
Removed shamefully lazy programming from HEC_Box, improving it's
performance hugely.
Recreated javadocs
Removed dependence of 3D triangulation on ProGAL. WB_Delaunay is about
15x faster.
Squashed nasty bug in initialization of WB_AABB
Removed dependence of 3D Voronoi code on ProGAL. Now solely depends on
WB_Delaunay. Only fully closed Voronoi cells are generated, no halfopen
ones. In some cases this may require additional scaffolding points to
generate the desired volume.
Set 3D Delaunay to use Clarkson algorithm in all cases, slightly slower
for low number of points but far more capable of handling degenerate
input.
Added a precision parameter to 3D triangulation and voronoi modules. In
this way both random and degenerate cases can be calculated (with some
experimentation).
Added simple get/set color support: per face, per vertex or per halfedge
(=vertex color per face). Corresponding drawFacesFC, drawFacesVC and
drawFacesHC in WB_Render.
Integrated WB_Render into WB_Render3D. Created WB_DebugRender3D and
WB_SelectRender3D for special purposes.