Fixed EntityMobThrowable aiming too high
Updated EntityMagicSpell

- Can explicitly set damage to bypass armor
- Wind type knocks target back
Formatting
Removed unnecessary method calls
Couple changes to magic spells

- Ice magic only creates blocks when cast by players
- Capped knockback from wind and made it less per damage
- Radius is used directly for rendering scale
Updated comments
Improved some dungeon decorations
More control over boss mob(s)