Vines should now properly generate in jungles.
Fissures should now update blocks around them when generating. No more floating rocks.
Added Butchering Skill. This will be expanded upon more later. For now, killing animals for meat will increase your butchery skill which in turn increases the amount of recoverable meat. As a result, animals now start at dropping 1% of the old values worth of usable meat. This amount increases as the players butchery skill level goes up.
Various Tweaks to fog, skills, and thirst.
Skill fixes
Fixed some of the fishing code. Fishing is still broken...
Fishing actually works fairly well now.
Baby wolves work now
Familiarity is preserved in nbt now. whoops. wolves that have been tamed and are roped to a fence post will now sit. wolves roped to a player will stand
accidental character
Fishing rod updates. Messages notify the player of how close their line is to snapping.
Moved vinegar and brine to tech level 0.
Fixed bug where familiarity was being reset on world load
Fixed Barrelception
Fixed some network syncing issues. Glass bottles can no longer be used to gather water. Probably add proper code for this later.
Fixed lava looking like water and no grass growing under 5C biotemp
Sheep can't be sheared with a knife when unfamiliar
Sheep have to be familiar to be sheared with a knife
Fixed animals dropping meat when dieing from a source other than a player.
Fixed log piles not stacking.