nonworking prerendering attempts
take 2, still not working
rm rasterize_properties, should be close to working...doesn't work
still not working
need to figure out how to use modified matrix in drawing prerendered textures
textures binding to map, just the wrong textures -- but so much closer
unnecessary include
committing so as to be revertable when i accidentally destroy the painter fns
rebase fix
render single tile in source.cpp
VICTORY
some cleaning up, raster spin->hue-rotate rename
minor access changes etc
Merge branch 'master' into rasterize
[skip ci]
Merge branch 'master' into rasterize
[skip ci]
use unified RenderPass type
remove trailing whitespace
[skip ci]
add outdoors style
[skip ci]
Merge pull request #400 from mapbox/rasterize

raster prerendering (parity)
Raster styling all functional except brightness -- need to rework parsing