- Kuba's zombie folders killed again. USP clearly says no zombies.
- InteractionHandler.cs uses priority system makes it easier to pick up syf.
- InteractionHandler.cs range depends on viewing direction, looking down or up increases range so that picking syf is easier.
Merge branch 'v0.7.0' of https://github.com/ZPZ-Gr2/AwesomeGameInSpace into v0.7.0

Conflicts:
	Game/Assets/Scenes/testScene.unity
	Game/brainz.dat