Master Server is working.
When the user create a game, it registers it in the master server.
The new game appear well in the servers list
For now, It only works with one game.
The user can now click and join a server from the displayed server's list.
There's still a bug on the second call of RegisterHost() method.
The scene menu is now working.
Merge remote-tracking branch 'origin/Maxime'

Conflicts:
	StratBrawl_source/Assembly-CSharp-Editor-vs.csproj
	StratBrawl_source/Assembly-CSharp-Editor.csproj
	StratBrawl_source/Assembly-CSharp-vs.csproj
	StratBrawl_source/Assembly-CSharp.csproj
	StratBrawl_source/Library/CurrentLayout.dwlt
	StratBrawl_source/Library/EditorUserBuildSettings.asset
	StratBrawl_source/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
	StratBrawl_source/Library/ScriptAssemblies/Assembly-CSharp.dll
	StratBrawl_source/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	StratBrawl_source/Library/assetDatabase3
	StratBrawl_source/Library/expandedItems
	StratBrawl_source/Library/guidmapper
	StratBrawl_source/Library/metadata/0c/0c3f1ad6a8e8ae94e94b073ef3a0dbfe
	StratBrawl_source/Library/metadata/80/80a3616ca19596e4da0f10f14d241e9f
	StratBrawl_source/Library/metadata/a1/a123235d816dcf642ba013b73eb51345
	StratBrawl_source/Library/metadata/f5/f5f67c52d1564df4a8936ccd202a3bd8
	StratBrawl_source/ProjectSettings/EditorBuildSettings.asset
	StratBrawl_source/StratBrawl_source-csharp.sln
	StratBrawl_source/StratBrawl_source.sln
	StratBrawl_source/StratBrawl_source.userprefs