Added Item Creator Tool, comments in code are forthcoming
Switched terrain generation over to plain Perlin noise, no FBM. Roads are now generated as part of the base terrain.
Terrain type is now passed through the GenerateTile function, rather than being an instance variable.
Fixed initialization for TerrainGenerator
I AM TIRED OF LOOKING AT THIS BUT ANOTHER WHEEL IS DONE
Modified lake generation, doesn't entirely follow the noise map now.
TODO: Add post-processing in CreateChunk to add sand
Merge branch 'master' of https://github.com/liam-middlebrook/Navier-Boats

Conflicts:
	Navier-Boats/Navier-Boats/Navier-Boats/Engine/Level/CurrentLevel.cs
Added very rough post-processing for sand around bodies of water.
Now it kind of looks like a character customizer! Still in need of some formatting and such and a save/preview feature, but otherwise!
ignore cachefile
randomness for the wanderer
CAMERAS ARE COOL
FEATURE FREEZE IS THAWING. Thus Milestone 2 version is complete.
Updated Engine Diagram
Minor change to the display asset I forgot to commit
Implemented boat mouse cursor
Added Money to LivingEntity
Added folder selection dialog. Tool now asks for a folder to save the file to (defaults to desktop, until we get a set item folder)
Merge branch 'master' of https://github.com/liam-middlebrook/Navier-Boats
Added gold