Initial commit
Use Tiled JSON map import.
Center viewport on player.
Add style.css, border around canvas.
Add larger map (100x100 tiles).
Add Vi keys, change aspect ratio, code clean-up.
Major code re-organization.

Moved player code to it's own file, added animation when moving to
new cell, etc.  This is messy, I know. :(
Add Nethack sprite sheets.
Update map, fix initial player position.
Use jaws-dynamic.js instead of jaws.js.

This allows us to use the bleeding edge version of jaws as it appears in
the official GitHub repo.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Move player control assignments to main.js

The goal is to keep control assignments in the active game state so it's
easier to re-map keys later.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Remove unused key assignment code from main.js.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Provide cell size to Player from loaded map.

Instead of hard-coding the cell size into the Player object, pull it from
the map and pass it as an argument when the Player is created.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Add TiledMap object/class.  Note: NOT TESTED YET!!!

Just commiting now 'cause... you know.. stuff.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Add sprite-gid-helper.html.

Signed-off-by: suicidepills <atom.mac@gmail.com>
Merge branch 'master' of https://github.com/suicidepills/jawhax