In some ways, it would be more productive if I dug a tunnel using a spoon.
Renamed CaelumEngine.assetManager() -> assets().
Added Internal annotation to Asset.onExistingAssetFound().
* It's part of the API, but overall, it is only intended for internal usage.
Commented out more of ReaderOBJ.
Moved:
* All texture related things to render.tex.
* All OpenGL things from render.opengl to render.gl.
Added ILegibleImage.setPixel().
Cleaned up LegibleBufferedImage.
Added a constructor to LegibleByteImage, that creates a "blank" image.
Renamed Material.fboTex -> renTex.
Created PNGReader, a new (read: experimental) PNG decoder.
And any sort of improvement that I can't see atm due to Git GUI 0.16's crappy differential equation.