Remove unused flag '-lz' from OS X build; Remove '.out' extension on executable
Configure OS X build to output an application bundle
Configure iOS and OSX builds to bundle resources from core and platform-specific 'resources' folders
Create core resources folder and add shader files
Add property list for OSX app
Makefile now generates an XCode project on OS X by default
Initial file system interface;

This is the simplest interface we can implement on both mobile platforms, but I don't like how unsafe it is (the caller has to manually deallocate the read buffer)
iOS FS interface implementation
OSX FS interface implementation
Load shaders from files instead of inlining
Implement internal file access on android;
The AssetManager for the MainActivity must now be passed in on construction of the renderer
Add linker flag to android system libraries, for AssetManager
Add shader files to Android assets folder until I can figure out how to reference assets from the core project
Configure Ant to use core/resources folder to populate APK assets
Refactor file access to make usage simpler and safer;

Scope is now clarified as obtaining strings from internal resource files;
OSX and iOS now both use Foundation functions to load a file into a string -
It is tempting to share a platform file for OSX and iOS but but they will diverge
again once input is implemented.
Update darwin.cmake to find obj-c++ (.mm) sources
Minimize included headers in platform.h
Document platform functions
Cleanin' cleanin'
We love newlines yes we do