Remove ! from name of README!.md file for compatibility with GitHub.
Rename for Cocos3D 2.0.1.

Change COCOS2D_VERSION. Change source file copyright references to 2.0.1.
Change cocos3d references to Cocos3D. Change cocos2d references to Cocos2D.
Minor fixes.

CC3PointParticleEmitter removes itself as camera listener during dealloc.
Remove short delay built into AppDelegate applicationDidBecomeActive:.
Make CC3Node touchEnabled synthesized.
Add user interaction to "hello, world" template app.
Add support for Cocos2D 3.2.

Modify install-cocos3d script to better report when missing v3 templates.
Add WARNING_CFLAGS = -Wno-objc-property-no-attribute in cocos3d targets.
Default to Cocos3D 3.2 in demos.
Add support for Cocos2D 3.2 rc2.

Demo projects configured for Cocos2D 3.2-rc2 files.
Update README.md to reflect new steps to create project from template.
Add CC3HelloWorld starter project.

Add CC3HelloWorld starter project. Modify install-cocos3d script to
copy Cocos2D & Cocos3D folders to CC3HelloWorld starter project.
Repackage OSX app icons into asset catalogs. Remove unused images.
Add CC3StatLib project.

Add CC3StatLib project. Modify install-cocos3d script to copy Cocos2D &
Cocos3D folders to CC3StatLib project. Update structure of CC3HelloWorld
starter project to simplify renaming. Update all README files to new
process and remove references to Xcode templates.
Update .gitignore to ignore dynamic components of CC3HelloWorld & CC3StatLib.
Only prewarm shaders on rendering thread during preloading.

Only prewarm shaders on rendering thread during preloading.
Also fixes issue where first node selection from touch is ignored.
Change picking surface depth to GL_DEPTH_COMPONENT24 when using stencil.
Pre-release testing.

Fix for iOS8 to invoke layoutSubviews on view after window is made key.
Add textured backdrop in CC3HelloWorld.
Minor edits to README.md files.
Cocos3D 2.0.1 release