moved to a dedicated project folder

For some reason, I had this project's files in the same folder as the
repo.  I intended this repo to be a general openGL experimental repo, so
I moved all the existing project files from my time following Jamie
King's openGL tutorials into their own folder that I appropriately named
"Jamie King Qt Graphics Pad".
added openGL project from Nehe tutorials

This tutorial does openGL stuff with a Win32 window instead of a Qt
window, as with Jame King's tutorials.  I don't know how much I'll be
looking into this approach.
started adding NeHe's code to my Win32 app

Added some persistent globals and a "resize viewport" function according
to the tutorial.
added initialization and cleanup code
added GL window creation and msg processing
finished the basic framework

There is still an outstanding issue in which the window's title is a
bunch of squares instead of English characters.  I am guessing that
there is a type problem resulting from a forced cast somewhere.
fixed the title char/wchar mismatch

The "bunch of squares as the title" problem was due to me passing the
"title" argument as a const char *, but the title being interpreted as a
wchar_t (wide character; this is 16bits).  I had to use a
malloc/conversion combo to make it work.