optimizing
Introduced the concept of nonIteratable, but without implementation
temp
Improved nonIterable brings more speed in loading svgs
Much lighter use linking
Vertical slider currently works upside down
Sliders working + late binding to canvas thru CanvasUser and CanvasElement components
Many improvements + localAngle for localRotate
optimizations
attempt to optimize forEachObjectRecursive
Draggable got constraint, still not working
Draggable is vertically constrained
A parsed correctly in parsePath