Passing projection/modelview matrices to game_state::draw.
Changed assets path.
A TEXTURED QUAD!$#!@!
Added basic texture vert/frag shaders.
some sanity
obviously i'm doing it wrong
stuff changed.
Got rid of all fixed function OpenGL calls. Hopefully.
Building for Android/OpenGL ES 2 (whether it works or not is another matter).
Stolen GL ES2 setup code from the NDK. It works on 'droid!