Setting up basic skeleton of what I think I need for box. Adding a wishlist
Ball exist and falls etc. No "sprite" attached but it's easier than I thought to get this far!
Paddle's collision exists and debugs
Cleaning up how paddle is set so it's easier to move/play with
Center piece exists and can be used to make joints now (and possibly eventually apply impulses?)
Cleaning up unused methods
Cleaning up formatting
Joint exists and debugs right but doesn't enforce anything on the paddle
Joint is connected like I envision, but it actually doesn't rotate. maybe a wheel joint is needed too?
Need to find a way to rotate the paddle to match
Removing joint and going with a less simulated approach
Initial commit of combos, lats commit of bounce
Basic skeleton
Sizing for this
something shows up
Buttons relative to bottom screen
Grid of buttons
Refactoring out buttons
Adding in basic listening to a single handler and refactoring a bit to plug in everything
Adding a really basic screen divide