Update: parallel light (undone)
Merge remote-tracking branch 'origin/OpenCL' into shadowmap
Undoing changes
Add: ShadowMap Shader
Done: directional light
Update: Shadow Maps (Undone - wrong texture?!?)
Merge branch 'shadowmap' into WaterShader
Skybox
Update: ShadowMap (Undone)
Merge branch 'shadowmap' into WaterShader
Update: shadowMap (nicht schön, aber selten - und es funktioniert! :) )
Merge remote-tracking branch 'AnSim/shadowmap' into WaterShader
Mehrere Shader | Mehrere RMaterial + Anzahl | Shader