Check for closed connection in the extra data loop
Delete query should now use action IDs instead of joins since we have them cached already - bug 783:resolved
Converting purge system to use primary key chunking instead of limit clause. It's better for performance especially on large databases. This should help reduce lock errors a bit. bug 784:resolved
Adding /pr purge, an alias of /pr delete
Server shutdown will prompt prism to force empty the queue with repeating batch inserts unless there's a detected db failure. bug 344:resolved
Purge system is now scheduled to run every twelve hours rather than only on startup. Scheduling is handled by java and will not rely on bukkit/ticks. This will help purge fewer records, but more often so there's no bulk waiting for server start. Most efficient for servers thatdo not reboot regularly. bug 785:resolved
merging 5fd9766793a9b2943f0e02015681eb0a01c0c1b1
Additional regex fix and corrections to new radius override logic
Changing how parameter handlers are registered and matched, so that it's cleaner to registry, the regex patterns are self-contained, and the handlers can now provide their own defaults if the user doesn't supply that param.

Converted the default prism params to this system to fix the latest bugs.

Checking for which args were found is now done via the arg name, no crazy matching. Api users can then pull the handler if they need it via Prism.getParameter( String name );
Merging f4df4caa0e7eb43187cdaa9342ff884b44cdcee4
Minor compile error
Correcting radius parameter bug that would force the default if a player was not over the max, and didn't have the override perms