corporate security initial commit

Fixes https://github.com/tgstation/-tg-station/issues/6439 https://github.com/tgstation/-tg-station/issues/6438 https://github.com/tgstation/-tg-station/issues/6431 and all other outstanding bugs with the previously merged PR from steelpoint

This PR isn't meant to primarily fix these metric fuckshit of bugs, but I am saying that it does fix them in any case

- Replaces default uniforms with more corporate uniforms
- Replaces armor with thinner, more form-fitting body armor
- Replaces warden jacket with navy blue warden's jacket
- Replaces warden drill hat with a navy beret for the warden
- Roundstart HoS will now use trenchcoat and beret instead of cap and greatcoat, though they are still in his locker
- Nerfed the helmet-tier armoring on the security berets
- Moved helmets to the armory
- Moved gas masks from sec officer lockers to warden's office
- Added a few extra bulletproof vests to the armory
- Updated security belt sprite to mesh better with the new armor
- Security officers now spawn with bowmans for flashbang protection

**Officer**
![rndoffc](https://cloud.githubusercontent.com/assets/7247232/5474562/43db4e00-85c7-11e4-8596-b57d10c1d62d.png)  ![loaded](https://cloud.githubusercontent.com/assets/7247232/5474563/46017fb0-85c7-11e4-9c07-21ac2c128091.png)

**Warden**
![rndwrd](https://cloud.githubusercontent.com/assets/7247232/5474567/47e31578-85c7-11e4-87f3-63ccc8cbe829.png) ![loadedward](https://cloud.githubusercontent.com/assets/7247232/5474568/48dd4b88-85c7-11e4-916b-30c93dffb3ee.png)

**HoS**
![hosrnd](https://cloud.githubusercontent.com/assets/7247232/5474569/4a38cf66-85c7-11e4-8877-342f5f3874a3.png) ![hosloaded](https://cloud.githubusercontent.com/assets/7247232/5474572/4b2c7cd8-85c7-11e4-9bb0-041b3bb99e38.png)



Based loosely :^) on the sarif guards from the deus ex reboot

Sprite credit to anonymous guy on singulo.

Poll is awaiting approval on the feedback forum but it has been created.