Fixed road patterns and changed diagonal to a corner
Fixed out of range exception when items is empty
Added red tile for chunk debugging
Added terrain generation-related console commands
Updated Chunk's Draw method to check console vars
Fixed null reference on SelectedItem.Item
Changed order of tiles in list so the arrays initialize to the clear tile
Not supporting diagonal roads yet
Patterns are now per-connector, each connector's corresponding pattern is added to the layer if the chunk has that connector. Only vertical and horizontal roads for now.
Added ToArray method to convert between Texture2D and an array of shorts
Removed GetStartingChunkPattern, everything's added per-connector now (the starting chunk automatically has 4)
Simplified GenerateConnections, only does vertical and horizontal roads currently
Now generating really janky roads