Removed last active item list number from el.cfg file, instead store in the item list file.
Do not save empty item list file, load error debug to console.
Revert "Removed last active item list number from el.cfg file, instead store in the item list file."

This reverts commit 50ca2cb73f77a419d6ac2e95889542fd4641f1b7.

Nothing wrong with this code except it make the file not compatible with
previous clients.  If you run a previous client, you loose your items
lists file.  I've added code to prevent that now but it would be too
late.  Ah well, perhaps another time....
Fix OPT_INT_INI usage
Removed as planned, old trade log el.ini setting.
Forum #56640 and #59274: Option for ctrl/alt click actions in imventory window.
Removed ENCYCL_NAVIGATION #def
Make encyclopedia navigation strings translatable.
Trap exceeding MAX_SERVERS reading servers.lst
Added -lz needed for newer compiler.
Initialise array pointers for object lists.
Clear special day indicator flag on connect/reconnect. Use function for harvesting flag changes.
Work around zenity bug
Fix use of gzFile like we did for the client.
Fix type for get_crc_table
Fix map editor object movement inverted.  Commit 95cde7db5a2e1978da478635b88dd438e5c7a4ff added includes for ../asc.h to fix compiler warnings (not seen on Linux).  However, there is some horrible ordering problem with global.h and ../asc.h that broke the map editor.  This hack changes the include order to fix the problem.  It really needs investigating further....
Add static target, it is not very static.
More/improved work arounds for Zenity bugs.
More work arounds for the broken map editor.  The bug happens because the include ordering bought in two different versions of the the object3d structure.  One was loaded, another used to draw objects.  Invalid memeory use results.  The proper solution to stop duplicating code then letting it get out of sync.  All the duplicated headers and modules need to be brought back into line with the main client code so they can be removed.  But that is a lot of work.
At least, make the code no worse.