Corrects children position in vertical CCLayoutBox
Run physics in 32-bit.
Merge branch 'develop-v3' into 32-bit-physics
Fixing warnings for 64 bit builds.
More 64 bit fixes.
Avoid conversions when possible.
Merge branch 'develop-v3' into 64-bit
Fixes for running unit tests on 64 bit.
Adding basic performance tests.
Fix CCTableView reloadData
setZOrder: in CCNode.m

setting the zOrder of the current node is redundant if parent is present and will directly interfere with if( z == child.zOrder ) check in reorderChild:z: from CCSprite, CCSpriteBatchNode and CCParticleBatchNode causing them to defer from reordering their children. 

this is related to issue 598.
updated swap:withNewIndex: in CCSpriteBatchNode.m

textureAtlas quads are not updated to reflect changes to the atlas index of a swapped object. in consequence the draw order does not change. 

related to issue #598.
Merge pull request #606 from cocojoe/develop-v3

Installer Updates
Fixed [CCScheduler timersForTarget:] to not include invalidated timers.
Merge pull request #581 from cocos2d/64-bit

64 bit fixes.
Merge branch 'develop-v3' of github:cocos2d/cocos2d-iphone into develop-v3
Disables retina display by default, and makes it possible to use or not to use retina display.
Release previous scene in transitions before calling onEnterTransitionDidFinish.
Merge branch 'develop-v3' of github:cocos2d/cocos2d-iphone into develop-v3
Merge pull request #563 from crmagicxxx/CCLayoutBox

CCLayoutBox incorrectly positions children in vertical direction