basic load of driver and library
in progress
in progress
Merge branch 'development' into ammo.js
basic read/write of transforms, hook up for sphere primitive
hook up basic physic props like mass and friction, make all prims work, make it possible to deactive on prims
lots of cleanup, allow heirarchies to become compound collisions
add forces and asset
update forces on tick
hook up world gravity, add first api functions
first stab at trimesh
Merge branch 'development' into ammo.js
fix mesh collision, begin trying to deal with scale
mesh collision
fix error with rotation being read only in new three.js
add icon for physics editor, begin on API
merged with development
Merge branch 'master' into ammo.js
Merge branch 'master' into ammo.js
spring icon