Holy Seaman, batman!

Seaman will load :)
logging changes

trying to hone in on commands going in and out
initial dox
mic device figured out?

i have satisfied seaman.
its just constantly polling for data.
next step: pipe in some audio!
almost working

crashes - need to figure out jni thread crap
oh snap gets further!

jni local reference table overflow
AWWWW YEA

SOMEONE TRY THIS
minor hygiene
progress

-some cleanup
-handling of retransmit
-got rid of needless sleeping in record thread
-some latency handling
notes and manifest tweak
better conformity to spec
merge from master

i hope
Update spanish translate string

Small changes in the spanish translation
This is ready to go

-Added config to input fragment
-Reduced logging
-Init the mic at the right time during startup so that port 2 either
gets vmu or mic
-Has not been tested on device without mic
-Needs more testing in games
grr

managed to add some instability, investigating
its verking!

figured out issue, made mic setup simpler
umm

ok its one of those things where the logging makes it work!
not sure whats up, but without the additional logging it crashes.
Import mod of Jeremy Feinstein's SlidingMenu, EGL Mods

Clean up the menu or at least reduce the number of shells

Build native library against the same API base as shell app

Update Khronos source to newest stable, Reference EGL14

Add margins, Restore lost identifiers, Update tested devices

Adjust drawer menu handle to prevent unintentional launch

Revise EGL handling to check multiple contexts to configure

Update README to include information about translating

Add native library handling to the debug, Enable log reading

Adjust drawer menu touch area, Fix L / R assignment calls

Remove some merge junk from trying to resolve git issues
Add the Open GL ES View errors to the debug log output
learning the hard way

root cause found (i think). lesson: java functions called via jni dont
handle exceptions/tell you what happens when they crash.