pass player object to action (this might be the wrong way around eventually). Implement basic player inventory. Add get/drop to actions
more work on inventory - now returns status to caller. Start working on locations
pass location to actions. Add object support to location, improve location descriptions
change UI to interpret HTML in state, not just plain text
code cleanup - exports, use strict, consistent use of "self". And attempt to get game listing working. Has exposed a multi-user problem. A sceond game partially overwrites the first.
resolve horrible closures issue with multiple game objects overwriting each other. Dirty hack , scatter "self" pretty much everywhere :(