cleanup
split glut bindings in gl wrapp
added missing file
added some experimental utility code r.e. vtables and lifetimes for objects in precompiled blobs with multiple type arrays
 changed lifetimes in vtable test example
added data accessors, but couldn't get deref to return trait automatically
added data accessors, but couldn't get deref to return trait automatically
added data accessors, but couldn't get deref to return trait automatically
added data accessors, but couldn't get deref to return trait automatically
added some emulation of glBegin/End fixed function pipeline stuff for debug rendering (glLoadMatrix must be called)
adjusted debug render, only draw every 16th