Simplified Control Points gamemode.

Removed CapResupply(). After all, capture points have resupply bags near them and getting a fairly arbitrary amount of healing and ammo is just strange.

Removed getting bonus points for destroying CC based on the capture points the CC's team had (why is stuff like this here, it just means no-one understands the scoring system).

Attached globals to Fortress Point rewards for stuff involving capture points. Previously everything had a formula based on a cap's point value.