Added generateIndexHtml.bat

The batch file generates a html-file called fileList.html
in the folders js, obj and dae.  This is more autmated than the earlier
used method
Unfinished files to automate the kmz processing

If it eventually get working, it will be very quick to
to rename, and move of the pictures, dae-files and kml-files, and
also get blender to convert the dae to obj and js.
Unfinished files to automate the kmz processing 2

A bit closer, but the blender processing is crashing. Hopefully
a solution will be found.
Started on flythrough mode

The rotations don't work, and the recording mode only prints the result
to the console. flythrough mode uses a hardcoded variable which is a
copy of a earlier result in the console. --> could be better. In
addition: Not tested with the oculus rift
Improved flythrough

Fixed rotation. Flythrough now reads from file instead of  hardcoded
variable.
Record mode downloads the recording as text file instead of output in
console. This file still have to be placed in the folder
flyThroughRecordings afterwards, if it is going to played.
Improving processing of kmz-files

It seem to work on most of the kmz-files that is tested on.
But there are some rendering issues on some walls, and I am not sure it
is caused by this THREE.js or this script
Added some more js buildings

When rendered some walls are missing. I don't know why.
A detail with flythrough

It seem to have been missed in a earlier commit
Added some more obj-buildings

Unfortunately, a light parameter in the mtl-files are set to 0 on all
the new buildings.  So the buildings are all black. Will have to fix
that later
More buildings
More updating on processKmzFiles

Could still be better, but it will probably prioritized
Merge remote-tracking branch 'origin/master' into gh-pages