New pdfs for 1.2

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
Release version numbers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5866 96395faa-99c1-11dd-bbfe-3dabce05a288
And the .docs

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5867 96395faa-99c1-11dd-bbfe-3dabce05a288
Regular version numbering for SVN again. We're at 1.3 now :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5870 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5872 96395faa-99c1-11dd-bbfe-3dabce05a288
VIF MFIFO: Missed the MFIFO when i did my VIF change in r5843 which would have stopped some games working.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5873 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: Store the user selected F7 shader to the ini, as TVShader. 

As before: use the hotkey(f7) to switch between them. It will now save the chosen scanline effect, instead of always defaulting to disabled, on load.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5874 96395faa-99c1-11dd-bbfe-3dabce05a288
GSDX: Just correcting some typo's

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5875 96395faa-99c1-11dd-bbfe-3dabce05a288