Huge overhaul to animation handling and various other visual aspects of game, Full details below.
	- Made all animation-related data external, in the form of asdb.dat (AnimationSet DataBase)
	- Modified game tileset to include animation in some tiles
	- Created a raw data folder, to hold unencrypted game XML data (more info read README.exclude in the directory)
	- Reorganized textures for players and added a few new animated sprite sets
	- Tweaked font spacing, now they're closer together
	- Complete overhaul on ActionSet system, including a major change in structure and various refactors
	- Changed a few loading procedures in InitializationState (you may not like this)
	- Tweaked the way images are loaded, now they are assigned to a HashMap for reference from XML
	- Included the latest build of TinyTiles and TinyCipher.

Have fun merging with GUI branch. I can already imagine the conflicts...
Merge branch 'master' of https://github.com/DeathJockey/Medieval-Fantasy

Conflicts:
	src/hidden/indev0r/core/texture/Textures.java