Fixed a bug in Vector4 that would cause an ArrayOutOfBounds exception when initializing with an array less than size 4.
Fixed an iteration/counter bug that was introduced when porting spline code from the old engine to this one.
Added null checks to the update method of ProgrammableCameraController.
Added a printout of total rendering cores across all nodes when printing node information.
Updated the registration message to include more node data.
Added registration support for number of cores and existing node data updates.
Added support for updating existing nodes to NodeManager
Added a new message constants key for number of node cores
Changed a logging message to better express the intended meaning. "Total Available Cores: " -> "Total Rendering Cores: "
Changed test settings.