testing for push deploy
updates api
cwe
pic size
added files currently bug fixing
Fleshed out endpoints waiting on front end
started login page
Updated readme for git help
got a few tables created.
User network and game session tables.
City Improvements and Improvement Type tables.
Technologies, Tech Join, Tile type, and Terrain tables.
Database model is complete for now.
Merge branch 'ecgprc_sprint1' of https://github.com/Codes-With-Eagles-SWE2014/Server into jrlmwc_sprint1
Merge branch 'ecgprc_sprint1' of https://github.com/Codes-With-Eagles-SWE2014/Server into jrlmwc_sprint1

Merging Eric's branch with mine so I can make deployment instructions.
Added SFML installation instructions.
Fixed typo in README.
Added database testing instructions.
checking logic for regetration parge is a go
Merge branch 'master' of github.com:Codes-With-Eagles-SWE2014/Server

* 'master' of github.com:Codes-With-Eagles-SWE2014/Server:
  Added database testing instructions.
  Fixed typo in README.
  Added SFML installation instructions.
  Database model is complete for now.
  Technologies, Tech Join, Tile type, and Terrain tables.
  City Improvements and Improvement Type tables.
  User network and game session tables.
  got a few tables created.
  added randomized id generation -- needed since the player whose turn it is depends on their id therefore, we need to make sure that this process is fair.
  server that can handle multiple clients, ends at the moment, but it handles all three clients successfully
  updated port num
  first take at the server that handles multiple clients
  Added the server for client-server socket connection. Works on Digital Ocean as well--need to flesh out with multiple clients.
  init commit for server file
  reorg of folder structure