Camera now smoothly follows player.
Mouse-based projectiles are now more accurate.
Adjusted player jump height to be more consistent.
Level size is now loaded dynamically from level map file.
Starting level filename is no longer a magic string.
Removed unused level size constants.
Finished refactoring for dynamic level size.
Added more lower platforms to testbed.
Switched to new level.
Level width now determined by max row length.
Adjusted player jump physics.
Onigiri can no longer be grabbed by the player after being thrown.