Allow cargo to order bodybags in a crate
Drones are now picked up instantly, Drones escaping form someone's hands takes 5 seconds.
hyposprays fit in medibelts now
expands medipens
reverted hardsuit change, added ignore flags
- Glass doors now work on environmental power instead of equipment power
revert combat hype
reduces price of stimpack and lepo medipens
Drone tweaks
Drones can hear and understand human speech, but still cannot speak it
Drones recieve 25 brute damage when hit by a heavy EMP blast
You can tell if drones do not have a player controlling them
If you attempt to repair a dead drone, but the player is ghosted and can re-enter, you will repair it, and the ghost will be notified
Added new get_ghost proc to mobs, which will attempt to retrieve the ghost mob of the player if it exists and can re-enter, override arg available if you want it even if it can't re-enter
Syndrones now start with initial TC/2 instead of a hard coded 5 (which was made before the TC*2 update)
Drones get a robotic chat bubble
[nerfingintesifies]
More drone tweaks:
Drones can now be repaired by a screwdriver after an 8 second delay
Drones now repair to a health_repair_max instead of maxHealth that defaults to their initial health
Drones can now use the strip panel
Added child_override var to simple_animal/stripPanel(Un)Equip that calls the parent if true
Changelog for #5185
- Properly garbage collect dna injectors. Before you could pick them up if you were fast enough.
Fixes energy guns, coins and syndiebombs not having icons in map editor
removes a few spammable visible messages
Added NOTICE() for world.log messages that aren't errors or warnings.
The message that SDQL2 query outputs will now properly state the ckey of the user.
rolled jumpsuit touchups
Changes the path of electropacks from objitemdeviceradioelectropack to objitemdeviceelectropack.
Fixes some runtimes related to electropacks.
Securing electropacks will no longer be required to use a helmet on it, same with dissembling the shockkit with a wrench or placing it in a chair.
Removes the atom var 'moved_recently' that was only used by electropacks (really). Now the electropack will have an inner cooldown instead.
The cooldown of the shock will be 10 seconds, giving the shocked person some small time to move in-between shocks (the shock gives you 5 of weakened).
Fix for #5247
removes zippo changes