Fixed engineer lines being visible if picked while building
added teke_hmg to armor defs, i gave ansaldo105mm old damage back, updated JPN / ITA craig buildorder
 fixed teke_platoon spawn, removed HARDVEH from KT HE gun
 made jpnvehicleyard yardmap more open
* Re-UV PSkott m/45
Merge branch 'sweden' of https://github.com/spring1944/spring1944 into sweden
Swedish SMG model
Merge branch 'sweden' of https://github.com/spring1944/spring1944 into sweden
Pvg M/42 model
* First draft of SWE Inf using other nations weapons
* Fix some model origins on swe inf
Kg m/37 (aka Swedish BAR) model
Merge branch 'sweden' of https://github.com/spring1944/spring1944 into sweden
* OO ger inf
* More swe inf
* ITA inf
Merge branch 'master' of https://github.com/spring1944/spring1944 into sweden

Conflicts:
	units/jpn/buildings/JPNVehicleyard.fbi
	units/jpn/buildings/JPNVehyard_landing.fbi
	units/jpn/buildings/JPNVehyard_tank.fbi

I deleted the JPN yardmap changes, they may need to be remade in some way,
if the pathing fix in the engine won't solve that.
Merge branch 'sweden' into lus