Vehicle parts pack. Attempt 3.

1. Metal wheel + recipe.
2. Chitin vehicle armor + recipe.
3. Bone vehicle armor + recipe.
4. Add tiny storage space to doors. (Typical car doors usually contain
space in which you can put some stuff.)
5. Wooden seat.
6. Wooden spike.
7. Wooden door.
8. Wooden roof.
a peephole shouldn't be a factor on whether or not you can unlock a door
Change color.
Made bone armor kit easier to craft.
M1014 and changes to semi-auto shotguns

Gave all semi auto shotguns the ability to burst fire to shots in quick
succession to further differentiate them from pump action ones
m1014 spawns
Set map transparency cache dirty when we open or close a vehicle part, fixes #9333.
Typo in a bionic.
Merge pull request #9660 from kevingranade/fix-vehicle-fov-bug

Set map transparency cache dirty when we open or close a vehicle part.
Merge pull request #9661 from Mdnthrvst/bio-sniper-fix

Typo in a bionic.
also unlocking the door shouldn't make the peephole magically disappear
Special additional item name suffix for active items

Applies to the active armor items.
Load wielded item up its maximum charges via UPS just like items in inventory / worn.
Add yet another message that the player can not use the item as it has no iuse function.
Adds a modern brace-type slingshot.

Also adds a spawn (it had none) for the vanilla slingshot and fixes its
price.
Storage options for mutants

Added the oversize tag to bindles, briefcases and light survivor harnesses.

(First time using Github, so please be gentle ;__; )

Going to have a go making some more XL gear soon.
Update armor.json
Add NO_GIBS monster flag.
Merge branch 'vehicleparts2' of https://github.com/Darkyhard/Cataclysm-DDA into merge
Merge branch 'fingerpick' of https://github.com/pouar/Cataclysm-DDA into merge