Rework of #2267
Reset w index at end of inner loop.
Clean-up of surrounding code to fit coding guidelines.
Fix whitespace in modified section.
Merge pull request #2268 from KonajuGames/texture2d-setdata-rect-fix

Rework of #2267
Pull from develop, reject changes
Bind before the GL alloc and flush operations.
Applications can sometimes delete the active buffer.
OpenGLDevice.BindTexture
Rebrand, retab and re-newline OpenGL renderer changes
Fix tabbing policy in csproj
Move SDL2 GamerServices to the general folder. These files are no-ops anyway.
Update SDL2 csproj for new file locations
Fix some Graphics tabbing
Rebrand/Retab SDL2 folder
Fix Video filename property
Rebrand and clean up SoundEffectReader
MonoGame Protobuild will remove these, we may as well do this now...
SoundEffectReader endregion
Wherein I remove everything not related to MG-SDL2.
Make 2MGFX self-sufficient, remove Libs submodule
XNA silently clamps the Anisotropic value.