Death Stuff

- you can die by getting your health down to 0
- also by falling off the level
- minor improvement to laser performance-wise
- lasers do damage
- player changes color when damaged
effects

- added effects moving around triangles (compare Nitronic Rush spawn
effect)
- lighting related issues for new mesh
Stuff

- "fixed" some stuff
effects logic

- effects now actually playing ingame
- checkpoints become invisible upon touching
Booster

- added booster prefab: makes sphere faster on contact for a set amount
of time
- added lines to moving platforms to visualize its movement pattern
(connects waypoints, also recognizes looped path)
- fixed camera collision
Unity 4.5.2 Update
.gitignore Fix
.gitignore Fix

for real this time!
Fix!!!!!!111!!!
rm Fix
Merge branch 'GameLogic'

Conflicts:
	Assembly-CSharp-vs.csproj
	Assembly-CSharp.csproj
	Assembly-UnityScript-Editor-vs.unityproj
	Assembly-UnityScript-Editor.unityproj
	Assembly-UnityScript-vs.unityproj
	Assembly-UnityScript.unityproj
	Assets/NGUI/Examples/Animations/Button.anim.meta
	Assets/levels/demo/CS_Demo_MS02.unity
	Assets/levels/test/camTest.unity
	Assets/scripts/hazards/Laser.cs
	CyberSphere-csharp.sln
	CyberSphere.sln
	Library/AssetServerCacheV3
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll
	Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/ScriptMapper
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper
	Library/shadercompiler-1.log