Updated FPC Prefab
Merge remote-tracking branch 'origin/master' into RunCrouch

Conflicts:
	Assets/Scenes/ScoringTestScene.unity
Merge pull request #54 from LochNeffMonster/master

added audiosource to the gamestate
Added RunCrouch.cs

Left/Right Shift to sprint.
C to crouch.
Merge pull request #55 from lazrcat0/RunCrouch

Run/Crouch
made changes for Alpha presentation
Merge pull request #56 from LochNeffMonster/AlphaPresentation

made changes for Alpha presentation
Implemented 5 second wait for NPC's

between each waypoint they wait 5 seconds before moving to the next
Ground work for player location followup
some work on AI persistence, still in progress
Merge branch 'Alpha-AI-work'
moved valuable script and updated prefabs to use that version of the script
modified other objects in the scene to use the different version of the valuable script
Merge pull request #60 from LochNeffMonster/HoverGlow

Hover Glow
The NPC now pursues the player

Can set a distance in which the player will be chased, even when out of
sight
added tooltips for valuables, so players can see how much they are before taking them
updated game scene with the new placement of scripts on prefabs
Merge pull request #61 from LochNeffMonster/HoverGlow

Tooltips for Valuables
first attempt add collision, not working yet
Merge branch 'Alpha-AI-work'

Conflicts:
	Assets/Scenes/Game.unity