alpha to coverage setting in a material
hit count displayed in the profiler UI
alpha to coverage in the material editor; all of the grass is rendered
entity position input in the editor
material manager - listview changed to treeview
crash fix
mesh dropped in the sceneview has relative path
shader deserialization refactored - fixes #241
json deserialization fixed
multiple roots possible in the profiler
profiler graph handles multiple roots
removed forgotten test code
Merge pull request #260 from nem0/stuff

Some minor stuff