Added new script to checkList script

- detect_history: looks through all objects in the scene and returns False if any have construction history
updated check transforms script
WIP added checkNaming script to checklist script

checks the objects in the scene to see if they are named correctly
updated checklist script with new scripts and fixed errors
added new button for selecting the hierarchy of geometry
added function that selects the hierarchy
implemented the checklist script
it updates whenever a new object is created in the scene
the status bar turns green if everything is OK
the status bar turns red if one of the checklist scripts returned False(except face assignment script, which has been made to return True)