NewShaders
SameSame
DR FBOs implemented
ini funkar,,,saådfjåsdfioah
Diffshade_ver1
Merge branch 'ShaderConvertion' of https://github.com/alexanderlissenko/rallysport.git
shaders
LALALA comit
new
Now the normal and world coord "work" but arn't in the textures we think
cleaning some code
new prepass model with diffuse textures
full screen quad
deferred diffuse is working somewhat, specular is not at all
specular is showing aswell now not in the correct place tho
trying to implement shadowmap
changed light nerplane to actually see the modells
shadowmaps are close now
shadowmap works
bias is wierd