Added a CellObj:setBarrier(b)method.
Changed the meaning of Map.BACKGROUND and so on.
There is now a LocalDB object that does the same as GameDB, but for state specific data.
GameDB is for global data available over all states.
Implemented a basic sandbox around the Lua interpreter.
Fixed a bug in CellObj:setBarrier(b)
Added my map stuff to the scripts directory.
It is not yet baked into the build, but I want it under version control at least.
Brought my DEVNOTES up to date with the latest ideas and changes.