More decompiled sound functions
Audio things
Merge remote-tracking branch 'remotes/remote/master'
Created named address RCT2_ADDRESS_SCENARIO_TICKS

* 0x00F663AC is now named RCT2_ADDRESS_SCENARIO_TICKS. This variable
starts at an arbitrary value, defined by the current scenario, and
increments by 1 on every game tick.
* Also, added meaningful name to some variables in draw_light_rain and
draw_heavy_rain.
Update gfx_draw_rain declaration to match definition
Audio fixes #361 #355
travis
-march=pentium
Merge pull request #363 from marcotc/rain

Created named address RCT2_ADDRESS_SCENARIO_TICKS
Merge pull request #365 from jcdavis/master

First pass at 0x00406C96
Did some more work

The tutorials (is there a name in Dutch for tutorial, btw?) still have to be done, and there's a few phrases missing here and there, but otherwise it's coming together nicely.
Merge pull request #366 from xzbobzx/patch-1

Did some more work
add and start implementing ride window
Done the dutch tutorial. Dutch is almost finished.

There are a few spare phrases laying around here and there that need translating, and I wouldn't count on my spelling to be 100% perfect.

We'll also need someone to check for consistency in the naming of things.

Other than that, this language is ready to ship.
Merge pull request #367 from xzbobzx/patch-2

Done the dutch tutorial. Dutch is almost finished.
stop working directory from changing on load and save
compile fix
Merge pull request #364 from zsilencer/master

Additional sound decompilation and fixes
Fix #305, the day value wasn't increased by 1 as it should be
Merge pull request #368 from adrian17/message-day-fix

Fix #305, the day value wasn't increased by 1 as it should be