Strip out validatebinary stuff, we dont need this as this was used by Zilmar to try and lock out non donators from using Project64 when it was donators only
Merge pull request #1 from AIO--/master

Accuracy improvements to RSP recompiler
Merge branch 'master' of https://github.com/death-droid/project64
[~]Fix up Project64 logic where Screen hertz was being set to 60 regardless of whether that ROM was PAL
[-]Strip out more beta release related stuff, we dont need it anymore
[~]Temporarily disable Zilmars breakpoints till we find out what he was trying to debug
Merge some of @twostars changes
Project64: Started cleaning up the plugin system (now deriving from a base CPlugin class).
See https://github.com/twostars/project64/commit/bf4c108ce2734ed72c787370f5abb4155418c447
[~]Fix up previous commit, git said it added files when it didnt... grrrrrrr
Merge other commit of twostars work on the plugin system
@twostars Project64: Plugins loaded on demand are now fully initialised, for consistency with certain plugin expectations (ensures settings and such are loaded).

https://github.com/twostars/project64/commit/ec3b329908f77389b0138355a2f4a35e28bcb766
[+]Add SFML library, where going to be using this for netplay
[~]Basic work on netplay, nothings working yet nor is it compiling, need to work out whats with this stupid SF::noncopyable::noncopyable error :\
[~]Default RDB vi refresh rate is the incorrect value, should be 1500 not 2200
[~] Hmmmmmmmmmmm investigate this a little bit more, 1500 vi requires 400 ai bits per cycle without causing it to be seriously overclocked.
Merge branch 'master' of https://github.com/AIO--/project64

Conflicts:
	Source/RSP/Recompiler Ops.c
Fix build.
Hmmmm should check this
[~]Fix start emulation not working properly. g_BaseSystem was never being initialized, so if auto start was disabled. It would just crash out. If you used "End emulation" then "start emulation"
The g_basesystem would be deleted and never recreated.
[+] Revive the ability to switch plugins on the fly. Has some problems at the moment that i need to sort out. Vi speed seems to go crazy
[!] Ensure g_BaseSystem actually exists before we bother calling our changeplugins system event.

[!] If we have reset and gfx or audio have changed lets force a reload of the RSP since both of these rely on it.
[~]Some misc commenting in Plugin Class.cpp
[~]Send the system type in Audio plugin init.