Bugfix
Knock up player speeds by 50px/s
Give realworld time instead of number of milliseconds
Time overflow now sets to 00 (midnight)
Failure conditions (after 24 minutes [hours])
Try again button works now
Simple pause menu (currently only visual, game continues in background)
Game pauses on window.blur resumes on window.focus
Game locks and timer doesn't advance when paused
Adjust timings

You lose game after 8 minutes
You lose at 11pm (after which you would need late night working)
Draw time when you lose
Prevent default keypress if we have a function bound to that key
Hacky solution to the timer ticking despite being paused when tab is changed
Create custom event emmitter for Rigger
Add events.rigger.js to index.html
More meaningful returns for adding/removing event listeners
Attempt to catch errors with audio loading
Fix audio asset loading bug
Make genBar more generic with number of lights in rigger.def
Merge remote-tracking branch 'origin/master' into build

Conflicts:
	rigger/js/main.rigger.js