Merge pull request #1136 from extrajordanary/develop

Looks good. However the Physic unavailable xib is not displayed any more as the tab is disabled, but this is not a regression of this pull request.
Setting view's wants layer only once upon creation seems to remove the ghost of the slider handle.
Effects UI - Start adding the control for CCEffectLighting
edited for consistency
typo for version date year
small typo; updated URL to the Cocos2d API
Android project template should be just dwarf debug info

    - Fixes an issue when attempting to create a release build/APK
Effects UI - Add controls for specular color and light groups

This also adds a new type, StringArray, to the publisher for writing light group strings.
OpenProjectInXcode removed, it's just one line of code in there. Inlined it.
Moved the PreviewViewControllerProtocol to the ResourceManager/Preview group. It looked lost.
Moved the SequencerTimelineDrawDelegate to the Sequencer group.
File/Open Path main menu entry added.
It will allow opening the paths project folder, publish folder iOS and publish folder Android in Finder, Terminal, iTerm2 and copy the path to clipboard.
SBOpenPathController class added to populate the new menu item.
Created by interface builder as an IBOutlet injected into the appdelegate.
Terminal and iTerm2 options are disabled if new constant APP_STORE_VERSION is no.
Sandboxed apps cannot execute applescripts without a temporary security exception entitlement.
iTerm2 option only displayed if iTerm2 is installed in local domains Application folder.
Open paths menu populated after packages are loaded.
Packages available in open paths menu.
CCLightNode support

This is the first pass at integrating CCLightNode with SpriteBuilder. There is no UI
for the light note properties yet but the plug-in builds, loads, and light nodes are
created when dropped on the stage.
Merge pull request #1147 from mauiaaron/develop

Android project template should be just dwarf debug info
Merge pull request #1144 from NickyWeber/bugfix/#1027_inspector_slider_ghost

Setting view's wants layer only once upon creation seems to remove the g...
CCLightNode support

Start adding properties for light node editing. This adds the following:

- Diffuse color and intensity
- Specular color and intensity
- Ambient color and intensity
- Cutoff radius and half radius
- Depth

It looks like light groups and light type are slightly more complicated and
will take a little more work.
CCLightNode - Add light type editing
Effects UI - Adjust the max shininess value from 1 to 100