Removed comment
First pass at laser oculus UI pointer
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Added local lights to avatar. Added haze to voxel.
add javascript example for changing avatar's local lights.
Merge branch 'master' of https://github.com/highfidelity/hifi into light_and_haze

Merge in from highfidelity.
Functional sixense "laser" oculus selection mode.
Use glFog for haze (better performance).
Made Oculus UI framebuffer resize when window resizes
Change fog start to use default value.
added _starveCount, _silentFramesDropped
Actual stereoscopic 3D UI. Looks better now.
Minor adjustments
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Add option to hide focus indicators
Stop QMenuBar to steal keyboard focus when pressing Alt key in Linux.
added MovingMinMaxAvg and unit test; added additional stats to AudioStreamStats struct
Made it so you can only select in a 180 degree radius with oculus
Default UI to "on"
Fixed full screen mirror mode for non oculus