[SharpDX] Removed VSGraphicsDebugger from WinRT platform as it causes issues.
[Direct2D] Added constructor to Bitmap to allow instantiation from a WIC.BitmapLock (issue #199).
[Graphics] Breaking changes, move from LeftHanded to RightHanded for all samples and model import to have more compatibility with XNA samples
[VisualStudio] Fix LeftHanded to RightHanded
[SharpDX] Add custom collection debug view
[Core] Restored ReleaseOnFinalizer functionality (pull request #192).
[Core] Added finalizer suppression on all platforms, removed unnecessary check (pull request #192).
Breaking Change: Seperated Matrix.Billboard into Matrix.BillboardLH & Matrix.BillboardRH
Added Quaternion.RotationLookAt which creates a quaternion from forward and up vectors
[Toolkit.Yaml] Add support for serialization of some default types (Color, Vector4...etc.) in compact YAML form (aka flow). Update to SharpYaml 1.1
[Build] Removed DirectX11.1 Desktop and WinRT configurations.
[Samples] Fixed samples references to use DX11.2 for WinRT.
[DXGI] Fixed mapping for DX11.1 ISurfaceImageSourceNative::BeginDraw::surface parameter (aparently was renamed in DX11.2).
[Toolkit.Samples] Fixed StreamOutParticles sample after changes in pull request #200.
[Build] Renamed Win8DX11_2(Debug|Release) configurations to Win8(Debug|Release).
[Build] Fixed build script according to renamed configurations, removed missing configuration from singned build.
[Toolkit.Yaml] Fix reference to SharpYaml
[Build] Fixed broken configuration for WinRT (as result of renaming Win8DX11_2 to Win8).
[SharpDX] Improved GetHashCode method for math structures (issue #202).
[Direct2D1] Included mappings for newly added functionality in DX11.2 (issue #203).