Creating SLN
Super Simple Window
Cleanup
Add ToDo
First D3D Window, does not compile, wait for next commit
Two render windows for testing + shader loaded/nothing done with it.
Cleanup + Todo
Actual Commit of D3DWindows / MSVS sucks
Triangle
Introduction of direct x 11 renderer

* introducing a central header for common datatypes, macros, etc.
* moved code to new Renderer class
* templeted singleton base class -- for now...
* Viewport & RenderTarget classes
* started capsuled DirectX 11 RenderSystem:
- swapchain & backbuffer creation
- RT, DS-Buffer handling
* new built directory
Make Merge easier
Fix MergeStep1
Meeeeeheeerge!
Merge!