remove all the things
Initial d2tm xcode structure
Working Allegro 5.x main.c from own tutorial
Red color
Remove duplicate window(s) and add journals
First stab at game loop setup
Draw custom mouse, with purple mask and hide system mouse
Move code from main.c(pp) into separate Game class with externs (global
vars yuk!)
Add cell and map from other SFML d2tm version but stripped
Draw 800x600 all sand tiles of 32x32
Re-indent
Convert to cell index in separate method
Do not crash when mouse/terrain bitmap cannot be loaded
Force xCode to copy the data folder structure as intended so we load
them also from data/*
Tabs == 2 spaces, re-indent all the things!
Respect shrouded flag
Re-enable terrain smoothing of cells
Re-enable smoothing of shroud
Clean up && on click = reveal shroud (hacky way)
Add loading INI map files again