Show when the Guardian Shield and the Sentinel is active on the HUD, inc...

...luding their HP counts

There's probably a better way to handle those sprite rotations then just copying and scaling them down, but SBARINFO is a colossal douche bag so this was the best I could think of.

Also not extensively tested in Zandronum and multiplayer, but it should work okay using GlobalArray and PlayerNumber() in the proper places as it's currently doing.