Implementing more Adhoc functions (Metal Slug XX works now) + bug fixes on Structs that suppose to be packed
 Fixed crashes when playing Metal Slug XX in Multiplayer even when Fast Memory disabled
Fixed timing issue, Dissidia 012 have a working Online Lobby battle now
Fixed: Failure in loading savestate from older version where AdhocMatching functions haven't been implemented yet.
Merge branch 'master' of http://github.com/ANR2ME/ppsspp into test

Conflicts:
	Core/HLE/sceNetAdhoc.cpp