Stop talking about removing acid puddles and just do it.
Merge pull request #5805 from kevingranade/no-acid-puddles

Stop talking about removing acid puddles and just do it.
Alteration of extant fungicide item, addition of improved antifungal medication.
Removed burst capabilities
Made it a little bit rarer
Merge pull request #5808 from John-Candlebury/20x66-ammo

Made Gun stores less likely to have 66x20mm rounds
Spawns, recipe, etc.
Merge pull request #5807 from John-Candlebury/Nailgun

Removed burst capabilities from nailguns
Adjusts animal discord trait to be worth two points instead of one.
Fix Anti-Glare compensators

A bunch of versions ago Transition Lenses were turned into Anti-Glare Compensators which also protected you from welding glare. At some point the item version got renamed back to Transition Lenses but the bionic's installed name and functionality were that of the Anti-Glare Compensators.

I bet someone just merged an old file. I mentioned this in chat a few times but no-one ever fixed it so there. I fixed it myself.
tweak
Merge pull request #5811 from Waladil/patch-1

Fix Anti-Glare compensators
use ammo from active gunmod, not from gun itself
Made them harder to craft
Updated monsters.json - Zombie hp buff

Buffed zombie HP across the board. +30hp for most, +20hp for some and +100hp for hulk.
correct path of dino mod
call monster::die instead of game::kill_mon in throwing code to record the killer
astyle mattack::smg, mattack::laser
add function player::auto_find_hostile_target for turrets

made turrets (laser/smg) and mounted vehicle turrets use it
combine game::pl_sees and game::u_see to player::sees