Remove DEFAULT prefix

Being able to change them at runtime isn't
really necessary
Randomize node placement with random walk

Instead of rejection sampling from uniform distribution.

I wish the walk would generate more tree-like than path-like
structures and wouldn't cluster nodes so heavily, but I can't
think of a way to generate such "coral"-like structures. I could run
d3's force-directed layout for a bit to disperse the nodes, but I'd
need to figure out how to efficiently prevent nodes from getting
disconnected during the simulation.
Use local js libs

Firefox hits cloudflare on every refresh, which
is slow.
Center random walk

I think there _is_ a way to get the coral-like layout,
might try it later.
Randomize using "coral"-like algorithm

It kind of does what I want.
Make unit disk detection more efficient

slightly.
Reduce visual noise slightly

Will probaby make clearer on hover for
small graph illustration.
Add conflict model vis

SVG animation takes a lot of CPU for some reason.

Still have to implement the actual constraints.
Seems kind of hard to solve both the transmission
range _and_ the others at the same time, maybe
need to rework the dependent dragging system.