Switched to quad-strip ordering

• Switched CGTextureMapping to expect and process the points in standard OpenGL quad strip ordering: back-right, back-left, front-right, front-left.
	» Also switch to nautical naming, since these numbers were getting confusing, and back/front/left/right can be interpreted a number of ways.  Aft/fore and starboard/port are quite clear when there’s an appointed directionality (as with a quad strip).
• Updated handle text labels in Main.storyboard to AS (aft-star), AP (aft-port), FS (fore-star), and FP (fore-port).
• Updated OutlineView to display the points in the new order (previously counter-clockwise all the way around).
• Swapped ViewController’s starting points to the new ordering.