Apparently progressive bilinear interpolation is the way to go...

~~Apparently progressive bicubic interpolation is the way to go...~~

![arsene-wenger-010](https://f.cloud.github.com/assets/76709/2017937/a91d5fb8-8804-11e3-8620-6ca7210af1a0.jpg)
![arsene-wenger-010 1](https://f.cloud.github.com/assets/76709/2017940/bf3d9d08-8804-11e3-9927-cfc3eac4597c.jpg)
![arsene-wenger-010 2](https://f.cloud.github.com/assets/76709/2017951/0862524e-8805-11e3-8df6-955fef7d24c1.jpg)