All buildings and building textures in the project, just to get them all in the scene now...
Merge branch 'Myles'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/HealingEffect/Prefab/heailngRitual.prefab
Placing AIHesp script. No implementation yet.
Adjusting values to turret and turret projectile variables.
Merge branch 'Sam_Working'
Added easing in and out to the menu.
Merge commit 'ae03c51d619d7c81876466a99cde3394cffe9b9a'
State Effects, along with EpicSonicScream, and Troodon Lighting Update.
Updated Effects for state effects.
Acid spit dot vfx