Add assembler
Add write32 method to DebugInterface
Integrate assembler
Replace square character with unicode value
Some cleanup to improve readability.
Remove old compiler hacks that are no longer needed.
Fix up some spacing and comments that hid code.
Fix a critical bug in deprecated plugin peopsSPU.
Remove cheat patches that were obsoleted by a change in the UI, more than 4 years ago.
Remove some horrible old code.
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
Improve readability in the VUops.
Remove giant min/max defines and make their usage more understandable.
Require SSE2 instead of SSE+MMX. SSE2 implies SSE+MMX is supported, so all checksOF of 'SSE' and 'MMX' can be removed.
SSE2 is supported on more than decade-old x86 CPUs. Almost(?) every x86 CPU since PS2 was released.
Certainly running the existing code on a non-SSE2 computer resulted in most of the code being disabled anyway and the emulator being incredibly slow.
This removal will hopefully allow the removal of MMX/3DNow code as it has been superceded.
Clarified names of the debian packager folder and script
Merge pull request #183 from Kingcom/Assembler

Add integrated assembler
Merge pull request #195 from Kingcom/DebuggerLists

Abstract list view behavior
Merged pull request #199 from xsacha/oldcode

Remove some horrible old code.
MicroVU: removed usage of "using namespace std"
Elfheader.cpp: removed "using namespace std"
DisR5900asm.cpp: Removed "using namespace std"
sVU_zerorec.cpp: Removed "using namespace std"
SamplProf.cpp: Removed "using namespace std"
Merge pull request #203 from archshift/using-namespace-std

Removed usages of "using namespace std"