Tweak ship numbers a bit more
make trader skill reduce prices by percentages
fix coordinates not displaying properly
Merge origin/master
Fix coordinates using absolute vs local coordinates
fix current location being defaultly set on map
reposition some FXML elements
reposition more FXML elements
Fix fuel reduction
Merge origin/master
added a market class, hooked it in to Planet.java and SolarMapController.java, updated the doubles to ints in marketController, made it so that good prices and stocks are randomly generated on travel (NOTE: backing out from one planet to the SolarMap and then traveling back to that same planet IS NOT traveling as you don't actually spend fuel, so the prices / stocks stay the same.)
Move Gadget, Mercenary, Shield, and Weapon to inner classes
Refactor all the FXML controllers
Add event setter
Move isTooCloseTo to Planet class
Fix universe initialization and typos
Revert MarketControll
add government class with chances of police/pirate/trader encounters, fix canvas clearing
add government class with chances of police/pirate/trader encounters, fix canvas clearing
make government selection based on tech level