Add a non-annoying message overlay for notifications.
Add "global drawables" that survive a scene change.
Pending: output not working correct for errors. SdlUi Display Api needs changes.
Fix output branch after rebase to shared_ptr
Get rid of screen output in Ui class. Output will do this now completly in the feature.
compile fix
Add output for Info and Warning
Shorten audio warning text
Change output style
Use message_max in AddMessage
Fix font rendering (without system) in shinonome
Win: update gitignore list
Increase msg overlay display time.
Switch to javadoc style. Fix compiler warnings
Fix Fill and FillRect ignoring transparency
Add Text::DirectDraw to allow direct drawing on the screen via shinonome (for errors)
Render error messages directly on the screen
Remove trailing \n
Add SDL2 support. SDL 1.2 fallback supported with USE_SDL_1_2 macro.
Start in zoom mode. Small adjustments.
SDL2: Respect fullscreen setting
SDl2: Change Windows SetAppIcon logic. Icon wasn't set when game started in fullscreen
Remove debug_flag and window_flag setting when NDEBUG is not set