UI Development (Added Play Menu and Fading transitions)
UI adjustments and additions
+ 'error' sound added and applied with trying to access the unimplemented Campaign and Firefight menus
+ 'b_button' sound is now active when returning to the previous menu
+ 'Quit' button now quits the game when in a build
+ Description box and images now added into the Play menu and changes to relevant image on hover
UI Adjustments
+ Completed Setting menu to what is possible so far
+ When pressing the Multiplayer button, it will take you to the DevelopmentScene scene
Added player in Development Scene with cool test map. Needs lighting.
Fixed things. Added menu scene to build.
removed this file from tracking list
updated .gitignore
Merge branch 'Development' of https://github.com/Installation01-Team/Installation01 into Development

Conflicts:
	Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
Removed: unused terrain asset

-unity dll from source control
Added simple directional light to environment
Added: "GameEntity" tag to Player prefab

all things in the game world should be tagged "GameEntity"
deletion
added GameTntity tag to player
Added EntityTag component to player prefab
Removed the start of the weapons framework. No need for this as we will be using UFPS
Moved Initialization to Awake();

added line to cause GameManager to persist through loads
+ Added 5 tracks from H2A OST to play randomly at the menu screen
Added Lightmap to test scene
+ Installed Bolt 4
+ Pressing Multiplayer now takes you to a server creation/join option
Increased background image size.