- Corrected guard types
- Corrected town positions
- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
Reading treasure values from config.
Fixed copying zone settings.
Implemented (hopefully) original treasure randomization algorithm.