InputMapper added InputManager.Dispose in Init (I would move to Distroy or disable)
JoystickDevices (fix GetKey to check also buttonState=hold as now hold and down are only when value=1/-1
Add new logic to Drivers hard tested and with logic that DOWN and HOLD are on value=1/-1
InputCombination Create Analog(returns hardware values) and GenericAnalog generates analog values when HOLD on any device
(other changes follow so Down and UP accepts combos)
InputEvent removed INPUT event planned to capture combos as combos now would to to UP and DOWN