GameTurnTest : test testStartTurn
Rien
Merge branch 'junit' of https://github.com/xplodwild/Atlantis into junit

Conflicts:
	test/fr/miage/atlantis/board/GameBoardTest.java
Nothing
nothing
GameTurnTest : test   testMoveEntity_GameEntity_GameTile() in progress
GameTurnTest : testMoveEntity_GameEntity_GameTile() finish
GameTurnTest : test in progress testMoveEntity_GameEntity_Boat() & testMoveEntity_GameEntity_GameTile()
GameTurnTest.java : add testMoveDiceEntity

It remains some errors, I need to discuss about them with team mates.
GameTurnTest.java : fixed 3 test

We have to use entity.moveToTile instead of tile.addEntity
GameTurnTest.java add testRollDice()

Also:
auto generated getter test have been deleted
FACES_COUNT in GameDice is now public
GameTurnTest.java add testHasSunkLandTile
GameTurnTest.java add tests about sinking tiles

testHasSunkLandTile()
testSinkLandTile()
That's the same test.
GameTurnTest.java add testUseLocalTile

Need a fix in gamelogic
GameTurnTest
Merge branch 'junit' of github.com:xplodwild/Atlantis into junit

Conflicts:
	test/fr/miage/atlantis/logic/GameTurnTest.java
GameTurnTest : testOnDiceRollFinished()
GameTurnTest.java getters test deleted

It's useless to test getters.
GameTurnTest.java just a comment

Some methods aren't easily testable.
GameTurnTest.java deleted some tests

Because methods like void onSomethingAction are not testable.