Proper early checking for failed Native Texture Asset loads to avoid orphaned Native Texture IDs that break all the things
Merge branch 'LFL-LOOM-TextureAssetNativeIDKerbobble' into DD-SDK-Milestone3
Merge commit 'a732c5c12da12ba8aaf3126707c4c9ecf421c623' into DD-SDK-Milestone3
Merge branch 'DD-SDK-Milestone3' of github.com:24BitGames/LoomSDK into DD-SDK-Milestone3