Shaders work, Models work, such hotfix very fast, Cube is added for testing, map is added for implementation with texture posibilities. Finally yes i did this to dev instead of a branch to avoid issues with merging again, new branches can be added from this tho
Pushing Shaders to folder aswell didnt go in the first commit for some reason
Another commit since its complainign about uncommited files are in my directory
tried to fix the stuff that broke <fingerscrossed> (3 weeks and git breaks!)
Lighting model halfdone, buggs with matrices somewhat dealtwith, cant find why the bottom of the cube is highlighted otherwise the diffuse is working specular is in place but not working at all atm
Diffuse now working, specular still WIP
basic lighting is finished, currently same functionality as there in lab4 in the form of ambient, diffuse, specular, emmisive and fresnelspecular
Updated shaders to work for other shadercompilers, we are now using 4.4 as a baseline so think about that when doing shaders
donwgraded shaders to 4.2 meh
started working on .mtl loader works sortof currently trying to get texture support aswell WIP
some texture stuff not finished at all but so i can continue on my laptop tomorrow
Push current stuff
Merge remote-tracking branch 'origin/develop' into ParticleSystem