Placing towns according to template.
Somewhat better algorithm for paths, helps balance object distribution.
Add free tiles around unguarded objects.
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Trying to sort out project changes and compile issues.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Something that compiles.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Workaround with Obelisks. Kill me later.