Ignore pivot channels in animations.
Update MonoGame to support service dependencies
We now create the correct user defined default material.
Fixed error message to match XNA.
Throw an error when vertex weights are not found for skinned models.
Added exception when the skeleton is not found for a skinned mesh to match XNA.
Added exception to match XNA for wrong weight format.
Fixed storage container creating existing directory

Made storage container code check if the directory exists before
creating a new one over the top.

The previous behaviour was causing a crash on software created using the
PSM build (and perhaps others) of MonoGame.

Refer to issue #3061 for more information.
Added a test for ModelProcessor.DefaultEffect, but the assert is disabled for now.
Fixed test for vertex weights.
Merge pull request #3068 from SickheadGames/defaultmat

Fixed ModelProcessor.DefaultEffect
Fix ReleaseAllTouchesTest
Merge pull request #3069 from danzel/releasealltouchestest

Fix ReleaseAllTouchesTest
Moved directory exists change to the right function

Directory exists check now in CreateDirectoryAbsolute as per issue #3061
for pull request #3067.
Merge pull request #3067 from lordoaty/develop

Fixed storage container creating existing directory
Fixed DPad pressed state from constructor.
Added GamePadStateTest.
Merge pull request #3071 from SickheadGames/gpad

Fixed GamePadDPad Construction
Merge pull request #1 from mono/develop

Update my personal fork to the latest version of MonoGame.
Fix for ResolveRelativePath stripping drive char

As per issues #3064 and #3041, parsing a file path through the
ResolveRelativePath function was stripping out the drive letter. This
crash was especially prominent for the sound and video loaders.

This fix will strip out the platform-specific path separation character
if it exists and will not try to remove it if it doesn't.
Fixed Song.PlayPosition that is invalid on Android after a Play-Pause cycle