Store the radar layers in a single buffered sheet.
Add a CellEntryChanged event to CellLayer.
Update only dirty radar pixels and refresh every tick.
Optimise actor radar rendering for another significant perf win.
use official Travis csharp support
fix the end game dialog not showing which objectives failed

- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
split Einstein and Tanya survival objectives for clarity

fixes #7068
color code the server browser and filter protected

closes #4495
adjust clock.shp to the Dune 2000 icon size

remove artifacts from automatic palette conversions
fix infantry without idle animation not returning to stand
allow TAB to switch team/all chat when nothing is auto-completed
Add CopyToArray method for IPalette.

By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
Make FrozenActorsInBox a streaming enumerable.

Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives

Removed the need to give NPCs fake objectives to properly end the game
Merge pull request #7057 from pchote/celllayerupdates

Improve radar rendering performance
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
Merge pull request #7088 from Gishten/taskbranch-7083

Fix aircraft fly endlessly in a circle when ordered to attack inside own...
Moving renders

Remove Traits.Render
Fix Parachutable to work for tank drops
Merge pull request #7036 from penev92/bleed_moveFiles_1

Moved several render traits from Mods.RA to Common