Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
Simplify player modification checks
Only set player dirty flag if values change
Make players check inventory modification properly
Small headless client optimize
Add optional framed glasslike drawtype
move profiler from main.cpp to profiler.cpp
Fix dtime
Add better documentation for alternate drop definition to lua_api.txt.
Merge remote-tracking branch 'minetest/master'

Conflicts:
	src/environment.cpp
	src/player.cpp
	src/player.h
less warnings
Clean up nodedef.cpp
Fix misc. style issues
update games/default
Fix broken plantlike drawtype.
remove Settings from main.h
less shit in main.h
empty main.h
Bugfix: dont highlight (0,0,0) when theres no node pointed.
fix build