- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
- fixed bad edit in linedef translation.
- fixed: APROP_Friendly did not manage monster counting correctly.
Fixed crash on music volume change when no track is played using FluidSynth device
fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.