If we are supposed to be approaching something, but are not actually moving, re-approach ffs

see: https://github.com/ISeeDEDPpl/Questor/issues/522
cleanup...
handle misconfigured WeaponGroupID better... more logging, less exceptions
Missing bits... compiles now too!
ignore update
Update DE for region/Constellation/SolarSystem changes, thank you Ferox and GliderPro!
Do not check for the absence of weapons until we've been undocked a few seconds
hopefully fix: https://privatepaste.com/d2e877d69a
Clear cached weapons info every frame
Add note on how to use the skill planner feature(s)
Enforce a 12 second pause (for each individual weapon) when reloading so that we do not attempt to activate a weapon that is reloading.
Fix for questor manager UI bug
If we do not have a salvager fit...

If a wreck is empty (and very close so we know we can see in the wreck)... mark it as looted and untarget it.
Catch (and ignore) null ref exceptions, if its null we return null, no biggie.
Re-order the logic checking in Cache.instance.solarsystems so that we are not checking InSpace or InStation until 30 sec after the last session change (or 30 sec after startup).
more try/catch blocks for questormanager
increase the reload delay
more try/catch blocks
Only wait 1 second for reloading energy weapons...
valuedump interation... may or may not help