Torch disappearing when extinguishing fix
fix
Adds leather to superglue ingredient choices.

Since we have bone glue, why not hide glue?
No electricity no honking
Hotel spawn fix
Hotel blankets/pillows spawn
Fix
Hotel spawn fix 2
Merge branch 'torchfix' of https://github.com/Mshock777/Cataclysm-DDA into merge3
Merge branch 'hide-glue' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into merge3
Merge branch 'vehicle-fix-horn' of https://github.com/drbig/Cataclysm-DDA into merge3
Merge branch 'hotelfix' of https://github.com/Mshock777/Cataclysm-DDA into merge3
Merge pull request #9589 from Rivet-the-Zombie/hide-glue

Adds leather to superglue ingredient choices.
Fixed some bad copy/pasted code.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Require two blades for the blade trap because disarming gives you two blades back.

The items you get back upon disarming are defined in data/json/traps.json as "drops", for tr_engine it's
"drops" : ["motor", "blade", "blade", "string_36"]
Fix minor glitch in item info display in crafting screen.

The iteration starts with i = 1, thereby the first line of the item info (folded[0]) is not printend.
That line contains the volume and weight of the item.

The folding and printing is done with fold_and_print, starting at the second line.
Fix crash when toggling available constructions.
More consistency checking for terrain / furniture:

Check terrain/furniture that is used on close/open action.
Check terrain in ter_t::transforms_into.
The monster is identified as mon_zombie_fireman not mon_zombie_firefighter