Clean PhysicCollision and add collide() method
Add GetNextVoid/WallPixel() method
PixelPerfect collision with Actor's center
Add bounding box collision
Put bounding test in a protected method
Detect when actor is on the floor
Merge branch 'develop' into feature/collision
Make the ligth shadow rework
Send ChangeStateEvent when hero jumping or landing
It solves the air jump problem
Merge branch 'develop' into feature/collision
Merge branch 'develop' into feature/collision
Remove shadows
Add slopes movements
Solve fallpit problem with slopes movements
Merge branch 'feature/collision' into develop