Snake
Merge remote-tracking branch 'origin/master' into monster

Conflicts:
	desktop/src-common/rouje_like/components.clj
	desktop/src-common/rouje_like/core.clj
Monster "skeletons"

Troll regenerates, beyond that just added some more monsters which don't
have their abilities yet.
Various additions/tweaks

Mimics function properly, and a linear growth of monster spawning has
been implemented. Simply fiddle with init-(monster name)% and
init-(monster name)-floor.
Master merging

Merging master into monster
Monster themes

Monsters now spawn with "corresponding" themes.
Boss implementation phase 1

Hydra works, giant amoeba's still crash the game on spawning smaller
ones on death.
Merge with master and attempts to fix Giant Amoeba

Merged master into monster. Also: Giant Amoeba's crash the game on
death. What SHOULD happen (currently) is a Large Amoeba spawns via it's
on-death function (found in destructible's take-damage).
Commented out Hydra-spawning

Hydra's no longer spawn in the monster branch. Any further work on them
will be done in boss.

Giant Amoeba's hasn't been commented out due to them being a regular
monster. The (not yet implemented) Colossal Amoeba boss will rely on the
code for the Giant Amoeba's split-on-death ability though.
Hydra Rendering and Stats

The Hydra is no longer squishy now that it doesn't use the G.Amoeba's
stats. It also isn't a living chain of numbers 1-3. Though with the new
duds, I'm considering lengthening it now. Looks kinda...stumpy.
Removed comments on hydra-stats
Merge branch 'master' of https://github.com/dunjeon-masters/dunjeon-crawler

Conflicts:
	desktop/src-common/rouje_like/components.clj
	desktop/src-common/rouje_like/config.clj
	desktop/src-common/rouje_like/rendering.clj
	desktop/src-common/rouje_like/world.clj
rj.cfg/block-size is now a function that resizes itself based on the size of the screen.
Made default block-size same as min block-size.
added min-block-size to block-size fn.
No-crash-mode

So killing Giant Amoebas doesn't crash the game anymore. That's not
because they're "fixed" though. In attempting to just not call their
buggy "on-death" function in destructible, killing a Giant Amoeba won't
crash the game, but you WILL be responsible for a level-wide
insta-genocide of Giant Amoebas.
Upgrading main-menu-screen to use the window height and width.
Using defn- now, in world.clj
Heisenbug

Tried looking at why the anhilation of G.Amoeba's occurred. Then it
stopped happening. Might have something to do with their proximity
maybe...
Merge branch 'master' of https://github.com/dunjeon-masters/dunjeon-crawler