Initial commit
Moved some shit around where it belongs; implemented loading old states.
Lotsa new stuff.
Lots of refactoring, closing doors...
Refactoring..
Moved player entity to other entities.
Workaround door blit.
Converted position to component.
Moving towards an entity-component-system.
Fixed refactored function.
Refactored input system.
Removed superseded transition.
Refactored state updates.
Removed cruft.
Fixed double state update. Implemented skipping over non-world states.
Refactoring towards real ECS.
Legacy code to be refactored.
Merge branch 'master' of schokokeks.org:repos/statehack
Big steps towards real ECS.
Merge branch 'master' of schokokeks.org:repos/statehack