Fixed RNG for enemy AI and revised player controls that no longer restrict movement ( THANKS BRENT ) !
Added basic screen bound collision to prevent player/enemy from moving off the map. (other stuff happened that I can't remember, just read comments)

Conflicts:
	WeakSven/WeakSven/Enemy.cs
	WeakSven/WeakSven/Player.cs
	WeakSven/WeakSven/bin/x86/Debug/WeakSven.exe
	WeakSven/WeakSven/bin/x86/Debug/WeakSven.pdb
	WeakSven/WeakSven/obj/x86/Debug/WeakSven.exe
	WeakSven/WeakSven/obj/x86/Debug/WeakSven.pdb