Updated AIController
Merge remote-tracking branch 'upstream/master'
Utilities
Updated Movement FSM
adding rotation utilities
gitignore
committing entity?
Deleting cache file. Hope that doesn't break anything.
character rotation now works
more work on attack system
still trying to fix null reference bug
same as previous
editing cursor fsm, added more debug info to statemachine
whoops, wrong name on that function
making enemies bigger and blacker when you attack
good enough for now, couldnt lerp the blackness
First Iteration of AI Controller

Fucktons of things
Updates to AI
Fixing Merging and Adding prefabs

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Updated Enemy AI and prefab