Implements the example wildlife-only whitelist.
Randomizes some foliage on the warehouse lot; also changes the trees to pines, partially to encourage its use and partially because that many oaks or elms around a warehouse would be ridiculous
Fix graveyard:

The code would change the current working directory to the savedir (chdir), but not change back to the original dir, only to "..", which works if the savedir is directly in the main folder.
Move to graveyard: allow it on windows, too.

Removes the whole windows specific part of it, opendir is already used on windows (see file_finder.cpp), so it's completely fine to use it here.
Combine the deletion of player saves with the movement to the graveyard directory.
Save player data before moving files to graveyard.
update

This wouldn't have required fixing if I hadn't had to create the file
for the author in the first place.
Fix amigara spawn bug.
Allow friendly spores and young fungaloids to grow
Merge branch 'fix-amigara' of https://github.com/BevapDin/Cataclysm-DDA into merge2
Merge branch 'some-branch-I-had-already-checked-out' of https://github.com/BevapDin/Cataclysm-DDA into merge2
Merge branch 'warehouseTweak' of https://github.com/klintworthde/Cataclysm-DDA into merge2
Merge branch 'wildlife-whitelist' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into merge2