Fix for broken on spawn chem_dispenser

Remove ~83 minute before RnD chem_dispenser starts recharging.
Fix chem_dispenser logic.

Signed-off-by: Igor Golubkov <bctpe4hbiu@bctpe4hbiu.org>
Fix for #4293

Signed-off-by: Mloc <colmohici@gmail.com>
Fix for #4194

Signed-off-by: Mloc <colmohici@gmail.com>
Fixes #4295

Issue: firedoor not correctly entering alarmed state.

Todo: cleanup fix before PR
Fixes #4296
Previous fix code cleanup

Fixes #4295

Todo: investigate sub-areas not inheriting var/fire
Merge pull request #4294 from Mloc/bs12-fixes

Fixes
Refined earlier fix

Tried a couple of other solutions, but this ended up being the most reliable.

Now checks all areas associated with the firedoor to see if they should still be down.

Also makes a final check before closing the door in case the fire alarm turns off in the middle of an autoclose cycle.
Sink filling typo

No more filling the the bucket using the sink.
More typo fixes

Missed these in the last commit.
AntagHUD restrictions, disallow players becoming mice.

If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.

Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
Merge pull request #4301 from Loganbacca/bayfix-master

Multiple typo and bug fixes
Merge pull request #4288 from BcTpe4HbIu/master

Fix for broken on spawn chem_dispenser
Fixed Xeno-Arch Chem-Dispenser

Admin request as well as overwhelming support on a thread.
http://baystation12.net/forums/viewtopic.php?f=5&t=9306

I've seen Admins fix this everytime someone asks so going to just save them the trouble.
Merge pull request #4302 from Ccomp5950/mouse_antagHUD

AntagHUD restrictions, disallow players becoming mice.
Merge pull request #4281 from Ccomp5950/chem_fix

Fixed Xeno-Arch Chem-Dispenser
Merge remote-tracking branch 'upstream/master' into develop