Committed initial files to repository.

Josh wrote all of the files from scratch, I am commiting them so
we can start working on them with github.
Input Milestone #1 complete. WASD/Space/Mouse compenents are working.

The WASD and Space buttons are updating the commands properly. Space bar only registers once per press to avoid multiple ACTION commands. WASD are registered to MOVE_UP/LEFT/DOWN/RIGHT commands.

Mouse system updates the mouse component's positions and can detect L/R clicks.

Key detections are printed to the terminal for debugging purposes.
Fixed file folder system to the good version.

Prevented havoc by changing the file structure to a more suitable
version that actually has folders.
Collision system updated, now actually does something.

Committed this module because Josh didn't want to do it himself for
some reason, not totally sure on all of the changes that were made,
but the collision system now definately does something.
Forgot to add files to previous commit. Now properly added.

The last commit by me had only 1 file changed, now it has been properly
updated to show the accurate changes.
Added basic collisions and semi-smoothed movement.

The movement is not complete yet, will have a better version coming
soon.
smooth collisions
Merge branch 'Gameplay-Collision' into Gameplay
Restructured directory tree. Added comments to code.

The directory tree is now structured according to the project standard. Comments for both KeyInputSystem and MouseInputSystem have been added.
Remove release and development files

In process of restructuring directory trees for the standard.
Last directory delete of restructuring

Deleted the "development" directory. Hopefully last removal and end of the restructuring process.
Merged Clarks Movement with Joshs collisions.
Added headers to code.
Commented out acceleration system.
Collisions are smooth.
Modified some components.
Loaded up test walls and obstacles in the main.cpp.

Conflicts:
	src/Gameplay/collision.h
	src/Gameplay/collision_system.cpp
	src/Gameplay/main.cpp
	src/Gameplay/movement_system.cpp
	src/Gameplay/world.cpp
	src/Gameplay/world.h
Added proper smoothed movement for the player.

Smoothed and fluid movement added for players, there is momentum and
acceleration during motion.

Things than need fixing: The player accelerates/deccelerates %141
faster when moving in two axis rather than 1 (eg, up and right).

The top speed of the player is constant in any direction.
Added text file as per Andrews command.
Merge branch 'Gameplay' into Development
Merge branch 'Input' into Development
Merge branch 'Graphics' into Development
Merge branch 'Development' into Graphics