ignore bot keys
initial goofing around, including logging stuff
create logs dir if it doesn't exist
add logging to game model file
add a couple toy bots to test things out
fix some tile check functions, and make bounds checking explicit
make RandomBots kind of work the way they're supposed to
rudimentary astar bot.
mine, drink, mine, drink, mine, drink...
Creating basic random bot
Merge remote-tracking branch 'duck/master'

Conflicts:
	bot.py
	client.py
fixing minor bugs