Improve codegen for GLSL

This PR improves GLSL code generation in the following ways:

- proper handling of vector arguments for expressions containing math functions and several operators that require special handling (lerp, integer division)
- correct rounding for lerp to match CPU implementation
- correct truncation when doing float->uint8 or float->uint16 casts

This PR also adds unit tests for the code generator and more extensive accuracy tests for GLSL math functions.

(Note: one unit test depends on the changes in #497, so that PR needs to be merged first.)
Good point. In this case we are probably in trouble anyway, since early versions of GLSL have terrible support integers. I added assertions for now to catch such problems early.