Hook the FF1 battle effect func.

So that we can download the framebuffer.  At least, it seems like that's
what this function is doing.
Merge pull request #6435 from unknownbrackets/replace-funcs

Hook the FF1 battle effect func
Merge pull request #6436 from ANR2ME/adhoc_

Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix...
Increase timeout delay time for waits.

Had previously had these lower, but my testing was biased by how quick
other things in ppsspp were.
Reduce the thread switching cost.

Maybe it was actually too high.  Some tests fail with it that high.
Support -g and -m in test.py at the same time.
Merge pull request #6440 from unknownbrackets/resched

Adjust some timeouts and the thread switch penalty
Android: Fixes for CMake and Qt.
Update CwCheat.cpp fixed button-contrl cheat code

fixed error in "0xD" code, "button-contrl" cheat code should work now.
Merge pull request #6443 from rnynoise/patch-1

Update CwCheat.cpp fixed button-contrl cheat code
x86jit: Cache fpcond in a register.

Mostly to match armjit.
x86jit: Cache the vfpu compare flags in a reg.

Again, to match armjit.
x86jit: Map HI/LO as registers.

Not actually ever cached, but now it's all consistent.
jit: Initialize startDefaultPrefix when switching.
armjit: Fix floor/ceil/cvt.w.s rounding.

Unfortunately, correctly rounding is probably slower.
vertexjit: Specify round to zero in ARM rounding.

Only affects color morphs.  NEON always rounds to zero so let's be
consistent.
Use a temp FBO at 1x to upload stencil.

This improves performance at > 1x resolutions.
Optimize away bits in the stencil upload.

Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
Small optimizations to stencil scanning.
Merge pull request #6445 from unknownbrackets/gpu-stencil

Optimize stencil uploading