Updated startstop to fix getOnlinePlayers
fixed some weird things that were happening with citizen and owner offer
Finished theme stuff, implemented government relation name colors.
Made it so OwnerSubjectGovs display their military levels
Fixed a serialization bug with Alerts
Updated PlayerID to use UUID. Implememnted themes more.

Added some stuff to find out where the memory leak is happening.
Something like that will kill the server.
Did some work to mitigate the memory leak. keep an eye on it.
fixed a small bug with getName of PlayerID.
Added the chatmenu. getting ready to refactor the code for menu.
Getting ready to implement a thing to fix subject request handling.
Reverted the memory leak fix. Will have to investigate further.
Big changes to the way ActionManagers Are stored and dealt with.
PlayerData now holds the list of ActionManagers. These actionManagers
are cleared only after being unloaded. That way we never end up with a
memory leak.
Merge branch 'Alpha'

Conflicts:
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Governments/OwnerGov.java
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Hud/ActionMenu.java
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Hud/InputMenu.java
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Hud/OptionMenu.java
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Hud/PassByOptionMenu.java
	Inspired Nations
v1.0/src/com/github/InspiredOne/InspiredNations/Hud/TabSelectOptionMenu.java
Made it so that owner and subject requests are removed after acceptance.
All owner and subject requests that will cause problems are removed
after one of them is accepted.
Chasing a bug with tab select menus.

After the player enters a tabselectmenu by going through "back" the
player cannot tab through the list of things.
Fixed the chat system. It's a little more user friendly.
Fixed the bug where polygon prisms were not being claimed properly.
Added contextual based player display names. May have broken alerts.

Player names will now show up yellow if there is no governemnt allies or
enemies. Red if there is an enemy, and pink if there is at least one
ally and no enemy govs.
Holy cow, I think that tabselectmenubug is fixed! Ugh, took 6 hours.

More testing will have to happen. I'm still not satisfied fully with the
chat system. I need to tweak it some before rolling everything into the
Alpha branch.
Fixed a bug where some messages were not getting sent to the hud.