Added changeling shields and armor.
Minor shit related to changeling mutations i don't exactly know what.
keeping comments up-to-date is v important :v
fixes typos
Adds sprites to ling armor & shields.
Merge branch 'master' of https://github.com/tgstation/-tg-station into changelingshieldsandarmor

Conflicts:
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/weapons.dmi
Stops players from seeing the coder conspiracy
Merge branch 'master' of https://github.com/tgstation/-tg-station.git into Bugfixesgalore
MONKEY MODE: "IT ACTUALLY WORKS" EDITION

Probability support for monkey mode.
Player config support for monkey mode.
Check Antags support for monkey mode.
Added a spinning visual effect to rolling on the floor to extinguish yourself in case of a fire.
Lube will now make you spin while you're slipping.
Water will make you slip on the spot and won't move you forward.
Fixed the bug of wrong mob directions when buckling them while they are lying down.
Removes wonky luminosity check from soil plots that was causing problems.  Was not present in real hydro trays.
Puts the irrigation check back to anchored==2 like it's supposed to be.  Oops.
Comments the anchored variable in a few places so people don't make the same mistake.
Fixes some issues with mechs getting deleted
Mechs delete correctly, and delete their special looping iterator datums just for good measure. Also now sanity check them because now they can be null.

Fixes #4067 hopefully. This issue is impossible to repro alone and even then it's one-in-a-million, but I've removed a bunch of spawn()s that only served to create a window one can jump inside between the mech running the deletion proc and actually running Destroy() and setting loc = null. I've also added two safeguards to make sure it doesn't happen in the future. Can't enter a deleted mech and getting deleted kicks anyone inside out just to be sure.

Removed the super pointless obj/mecha/proc/destroy(). Even when this was written, it should have just been in Del()!
ai spacecarp hologram
[MAP] Boxstation Polish July

-Added condimaster to hydroponics as per request
-Removed excess wires in hydroponics left over from when there was an APC inside
-Repiped theatre disposals to not travel under walls
-Moved extra security locker spawns into the equipment room. It's going to be a bit cramped, but the minor inconvenience is offset by the added security bonus.
-Re-added the hilariously unsafe vending machines to science that were moved to the break room, but were never moved back when the break room was removed
-Reinforced windoors no longer start with security access by default (Fixes armory and HoP windoors)
paprikkas gay
round 2
-Removed all round-start active turfs (10)
-Rewired gulag to not run cables under walls
-Added an airlock to the gulag dock
fixes exploit where detonating a bomb inside a disposal pipe will not harm the holder

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
nuclear bombs can no longer be interacted with by AIs

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
remove the cover from the turret. this qdels the turret.

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>