Fixed crash of NPC animator on wrong frames range
Attempt to fix build on Mac OS X
Updated level file read functions
- Added possible parse raw data without opening files on disk
which need for network and interprocessing
Added updated 'open level file' function
Improved stars counter tool
This tool now count total stars from any available levels
while episode in process, also fixed junk stars which counted
in the same level file which have multiple entrances.
Added counting of intro level too
- This also giving able count stars in the HUB-styled episode
Configuration manager GUI message fix.
Update of Calibrator:
- Lots of data organizing, no more using ini pointers,
instead of them used global variables
- Added preview box in the animation editor
- Hitbox/animation configs now saving together with image instead overwriting of global config
Added template of EditMode base class
This will be a new platform of edit modes inside editing scenes.
This will make adding of editing features easier
Work with EditMode class and child classes
Some organizings
- Graphics view pointer will be stored into scene
- some external variables and functions moved into class
- bunch of LvlScene members moved into public
ModeSquare child class was added
[Experimental] ReOrganizing of Level scene event system
Editing modes now is separated classes which have own separated mouse events.
This allow program mouse events for each editing mode more order and easy.
to edit graphics view's settings was added _viewport pointer into scene.
Added LVL_ prefix to edit mode classes
This need to prevent conflicts with same classes for world map
Second attempt to fix Mac OS build
World file parsing functions are improved
Merge pull request #149 from Wohlhabend-Networks/master

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