- Improved the material system.
- Added more built-in parameters to Effect.
- Removed the detection of instanced vertex elements in EffectPass.
- Added an experimental built-in material "Diffuse".
- Updated the shader codes.
- Implemented the first prototype of the forward-rendering system.
- Added the Light.Direction property.
- Added the Entity.Clone() method.
- Removed the "duplicate name" check in SceneObjectCollection.
- Added a "technique11" fix to Exon.FXC.