-Changed from using layout qualifiers to glBindAttribLocation to support older OpenGL versions
-Revised configure.ac and src/Makefile.am to request the correct libraries for OpenGL, GLFW, etc.
-Fixed some typos, added -lm to linked libraries
Changed std flag from 'c++11' to 'c++0x' to support Ubuntu 12.04
-Merge for supporting lower OpenGL versions (3.0+)
Merge branch 'pmx-opengl300'
-Deleted Converter.h and Converter.cpp, as they are no longer being used
-Forgot to remove #include reference to Converter.h# Please enter the commit message for your changes. Lines starting
-Removed Converter.h/.cpp from Makefile.am
-Modified Viewer.cpp to attempt to use OpenGL 3.0 when 3.3 doesn't work (try 3.3 by default)
-Changed texture2D() to texture() (prioritizing OSX support over OpenGL 3.0 support)
-Bumped up OpenGL version requirement to 3.3 or higher
-Removed tmpSkinMatrix, set pointer in glUniformMatrix4fv to NULL to empty skinning matrix
-bumped version up to 3.3
Resolved merge conflicts
Fix Bug "Converter.h not found".
small fixes for OS X
Resolved merge conflicts with Converter.h in include/libmmmp.h
-Fixes for OpenGL 3.0 after merge
-No longer specify GLFW_OPENGL_VERSION_MINOR so that 3.0 users can use 3.0, and 3.2+ users can use 3.2+.
-Restored texture2D() funcs back to texture() (texture2D is deprecated)
-Revised configure.ac to check for either Apple or Linux/mingw OpenGL header file locations
-mingw bullet location should be /usr/include/bullet in configure.ac
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