VOYEUR: Implemented remaining initialisations in sInitPic
FULLPIPE: Implement sceneHandler35()
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
FULLPIPE: Implement sceneHandler35_startFlow()
AUDIO: Cleanup MT-32 code a bit.

This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
KYRA: Slight cleanup.
TONY: Cleanup (don't compare pointer with false).
VOYEUR: Fix selection of apartment music after initial phone call ends
CGE: Further alignment fixes to Bitmap class.

This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up".
MORTEVIELLE: Remove unused structure and an obsolete comment
FULLPIPE: Implement sceneHandler35_genFlies()
FULLPIPE: Renames in scene35. This completes the scene
FULLPIPE: Enable scene35
MORTEVIELLE: rename a variable
MORTEVIELLE: Some refactoring in Action
Merge pull request #366 from clone2727/he-saves-target-name

RFC: Make HE games use the target name in all save files
NEWS: Mention HE save changes
NEWS: Fix order of games/engines
VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purpose

This JPEG is separate from the modified JPEG format used in MJPEG
Merge pull request #417 from digitall/STACK_fixes

ALL: Fix optimization unstable code on checking for null after new.