Added READM.md and License information
first commit with an actual template

Based on Jason;s Blipjoy template (simplified and more generic version)
Simplified the assets definition
added functions to overwrite in the screen template, and also renamed the HTML template
Renamed `resources` to  `data` (shorted) and fixed the example in the `ressource.js` file
added a placeholder for entities

lots of small commits. but i'm applying the template to the tutorial,
and figuring out in the same time what I should improve/modify :)
Fixed `game.resources` definition (as an Array)
Various changes :

- upgrade to the official 0.9.7 build
- switch to minified version in the html file
- directly pass the `new game.PlayScreen()` reference to the
`me.state.set` function
Added CSS cross-browser properties to disable video-scaling
Disable panning/zooming in the page when (MS)PointerEvent is supported
Fixed a small html  tag issue (one </DIV> without <DIV>) and added some comments in the html
Added a simple Manifest file

(for the FF OS simulator for example)
Updated with last 0.9.8 version !
first 0.9.9 update

- update the library
- remove the "js' hack in the html, as this is now natively supported by
melonJS
fixed iOS size artifact after initial loading (see ticket #240)
Merge remote-tracking branch 'origin/master' into 0.9.9
added a HUD skeleton based on the new `me.EntityContainer` object
Updated with last current build
Merge branch '0.9.9' of https://github.com/melonjs/boilerplate into 0.9.9

Conflicts:
	lib/melonJS-0.9.9-min.js
	lib/melonJS-0.9.9.js
Re-updating libs