Enemies don’t zig zag, which previously only happened when the player character was stationary.
Merge branch 'enemy-following'
Player character is now a snail.
Allow reuse of animation frames without doubling up on zone movements.
Basic snail character without proper collision zones.
Frame specific collision zones for snail character.
New background.
Faster animation sequence for snail character.
Better naming of PlayerCharacter classes and their corresponding factories.
Change starting position of the player character.
Add bird enemies.
Simplify left and right movement collision zones.
Game Objects only collide with specified types of other Game Object
Make Birds a little bit less aggressive.
Merge branch 'snail-characters'