angles are in radians
enabled player movement again
fixed body get / set mass issues causing body to get 0 mass
update physics settings again after initializing physics
network more variables
set world parameters after gbuffer is init
added OnEntityAddComponent(component) event to components
renamed type ecs_entity > entity
renamed type ecs_component > component
added read write quat
added read write color
improved net:ServerDesyncVar
extend packets to support read write entity id
fixed only first the second component added onto an entity getting networked
finally moved render.SetCam* to where it belongs
network sleeping thresholds
fixed some matrix reference issues with transform
added client_* to current command
set world parameters after gbuffer is init
tweaks
removed unused files
improved player movement and prediction
updated tests
ops
smoother movement
added Set/GetSimulateOnClient
moved bullet code to physics library
more progress on physics library