- Fixed "go to last seen" functionality, a lot of changes made to fov system and object.path use.
- Now working on fixing load functionality to either load paths or create new ones on load
- Fixed load functionality
- Created monster_move_or_attack
- Go to last seen still works!
- Added an explode function in monster_death function if player is wielding a war hammer
- Updated todo list.
- Made severity of explosive death a variable of blow power
- Added tile variable diff_color to allow render all to support colored tiles from blood stains
- Added critical hits
- Added already healthy condition to player_rest()
- Updated TODO
- Added to TODO
- Finished damage quality string output, could still be improved
- Updated todo list
- Preparation for mutation implementation
- Finished mutation in effect class
- Added electric charge mutation, needs fine tuning. May cause some bugs with other effects
- Minor changes, electric mutation leaves copies of other monsters after it triggers.
- Minor changes, mostly to lighnint mutation as flash does not stay after player moves but does after player passes with '5'