Hesp: New texture, new mesh, new rig, new animations, mecanim done, ragdoll done. In game selectable. Repaired other prefabs, too.
Merge branch 'Hesp'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/Dinosaurs/HespAnimCtrl.controller.meta
Setting up button selection in menu.
Remade the Turret02 Prefab
New updated Effects
Merge branch 'UpdatedEffects'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/EpicSonicScreamRing.obj.meta
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_new_hud
Added Trodon EMP Pulse Effect
Merge branch 'Michael'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/EpicSonicScreamRing.obj.meta
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Prefab/EpicSonicScream.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/FlameThrower/Prefab/fireBreath.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/MadDash/Prefab/MadDash.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Prefab/TeleSlam.prefab
Connect Troodon VFX to melee script
Respawn_VFX is loaded if it exists.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino
Brought in the latest turret model and adjusted its range of detection.
Updated Effects Attached to Prefab Dino's
Merge branch 'UpdatedEffects'
Merge branch 'PickUps'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/StartCore.mat
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Prefab/EpicSonicScream.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/FlameThrower/Prefab/fireBreath.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/MadDash/Prefab/MadDash.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Materials/saliva2.mat
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Prefab/TeleSlam.prefab
Updated all scripts to accept particle systems to fields
Merge branch 'VFX_Attacks'
Added VFX for Dinos
Merge branch 'Michael'