Adding Robot Grand Central node to cyberspace
Robots now have individual serial numbers.
Built basic menu for robot hacking
Camera state now handle via the LevelManager class
Created a new method is_toxic() for TerrainTile that returns whether or
not stepping on the tile will potentially damage the agent. (This is to
avoid a circular reference to Terrain.py from Agent.py and
LevelManager.py)
Adding Robot Grand Central node to cyberspace
Robots now have individual serial numbers.
Built basic menu for robot hacking
Camera state now handle via the LevelManager class
Created a new method is_toxic() for TerrainTile that returns whether or
not stepping on the tile will potentially damage the agent. (This is to
avoid a circular reference to Terrain.py from Agent.py and
LevelManager.py)
Merge branch 'robot-hacking' of github.com:DanaL/crashRun into robot-hacking
Merge branch 'v0.5.0' of https://github.com/DanaL/crashRun into robot-hacking
Merge branch 'robot-hacking' of https://github.com/DanaL/crashRun into robot-hacking
Began replacing curr_lvl reference in DM object to dict of active levels.
Basic movement now working with active_levels dict.
Basic monster movement now working with active_levels dict
Load/saving game seems to be working with new scheme
Basic combat working with new scheme
Firing a gun now works in new scheme
Switched more references to dm.curr_lvl