MapEditor: Entity mode -> EntitySelection, EntityDisplay
Level: MaxEnemies Per Map added
MapEditor: Info Entities editable
MapEditor: Save entities to an XML file OK
MapEditor: ConverterXML file added
MapEditor: Load Entities in MapEditor
Level: Load level via XML entities
Assets: map.entities
MapEditor: Walking/Speaking text OK
MapEditor: Final design
Merge: MapEditor_V2 to Master