Changes for intel Mac OSX build
Backward port to OSX 10.6 (Snow Leopard)
Merge remote-tracking branch 'upstream/master'
Apparently 0 is a vaid file descriptor in OSX
Merge pull request #143 from KayenEQ/master

Focus limit changes/additions
Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
Merge pull request #138 from Corysia/master

Changes for intel Mac OSX build
Darwin caused ipc mutex to stop working for non-darwin, non-windows systems. Hopefully fixed
Merge git://github.com/EQEmu/Server into AISpellEffects
Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.