Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
Merge branch 'master' of https://github.com/ivansafrin/Polycode
First step towards merging Scenes and Screens
Added cameraShift parameter to Camera, added setViewportShift to Renderer. Added pausePhysics boolean to PhysicsScene
Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera
Reliable network data fixes, physics will now set entity position and quaternion rotation properties instead of by pure matrix, added convenience methods to PhysicsSceneEntity
Added convenience methods to Server
Figuring out coordinates
Added convenience methods to Server for handling client data
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
Made SceneLine inherit from SceneMesh, moved child order operations to Entity
Started on reworking input events to be based on ray/box intersection
Fixed more input event and UI stuff
Fixed UIHSlider dragging
First pass at resolving changes in the IDE code
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
More UI and IDE fixes
More cleanup, got focus working
More UI changes
Fixed almost all UI and IDE issues