overhaul to the weapon system, every weapon engine is now self contained ,  damage values and other weapon engine logistics may be defined in the "WeaponEngineValues.cs "script;
most dino prefabs updated to support new weapon system, (old systems not removed, just disabled)
rewrote all pre-existing weapons to work with the new engine.
added new secondary weapons (bombs), behaviors are defined in the game doc

To do:
-Major balancing/play testing is in order,
-All engines and weapons are able to send and receive damage, however; graphical representations have scarcely been implemented
-General cleanup
-A solid player controller script/manager would be desired (current weapon controls are handled in the WeaponEngine.cs script)
-Unsure if will work on network game

questions to Kevin (kevinwbb@gmail.com)