now pooling delayed calls
corrected TouchProcessor's 'deactivate' event handlers (closes #492)
Update AssetManager.as

proper name for the asset that has physic name containing special character like @,%...
Merge pull request #496 from peerobo/patch-1

now properly handling files with special characters
Merge remote-tracking branch 'refs/remotes/upstream/master'
trying to using some AA for renderTexture target
fixed potential divison through zero (closes #499)
Merge branch 'master' of github.com:PrimaryFeather/Starling-Framework
Merge remote-tracking branch 'refs/remotes/upstream/master'
avoiding rounding errors, added tests (refs #499)
added yet another NaN check (refs #499)
added 'RectangleUtil.getBounds' method
now using Rectangle instead of quad for hit area
prepared antiAliasing in RenderTextures for upcoming AIR 13 (refs #459)
added 'SystemUtil' class to simplify platform-dependent tasks
now correctly handling background execution while loading assets (closes #397)
bitmap font textfields with 'autoSize' enabled no longer split words in half (closes #506)
added a check if clearing a non-POT RectangleTexture works (closes #267)

On the iPad 1 (and maybe other hardware?) there's apparently a bug in the stage3D implementation that causes an error when calling "clear" on such a texture. As a workaround, Starling now tries if that's possible, and disables RectangleTextures if it's not.
reverting last commit; instead only making the POT-check in RenderTextures (refs #267)

Especially on the iPad 1, memory is precious, so it hurt too much to deactivate RectangleTextures on that hardware. The new solution affects only the RenderTextures.
added missing 'hitTest' method (became necessary after exchanging the hitTest quad with a rectangle recently)