1.1.4

Allows for much easier game integration.

You may now head over to engine\class\game\ and start modifying.

To start, create a init.lua file inside, as this is where your game will
be built.

It is preferred that you have a class folder where you keep your classes
and a resource folder to keep sounds, textures, etc.

You have to require each class manually or by calling the function
Engine:RequireFolder( Engine.Directory.Class.Game.Class )