Giving players points for standing on the opponents side of the line (currently every four beats), in order to discourage camping.
Added .wav files
Made high attack a parry that beats mid-attack and disallows it next beat. No points are scored on parry.
Light up score when scoring a point.
SFX Scene created
Some basic resolution
Step back on equivalent attack states implemented.
Feint parries parry. Lunge is the only attack that earns points.
Merge branch 'develop' of https://github.com/setrapp/RhythmFencer-Production into develop

Conflicts:
	Assets/Scripts/AttackManager.cs
Splashscreen.
Pulsing Tiles
Added two sfx and pulsing tiles

Merge branch 'develop' of https://github.com/setrapp/RhythmFencer-Production into develop

Conflicts:
	Assets/Scenes/rhythm.unity
	Assets/Scripts/AttackManager.cs