Bugfix: SkeletonObjects now respect scene layer depth settings.
Named Cell/Frame improvements

- consistent naming scheme for functions and variables across classes
- additional TorqueScript get... methods for ImageAsset explicit cells
- CompositeSprite can now used named frames
- couple bug fixes
Merge pull request #171 from lilligreen/spinefix

Bugfix: SkeletonObjects now respect scene layer depth settings.
Android platform updates

- Added Spine files
- Removed Leap Motion references
- Fixed multi-touch
- Case sensitivity fixes for Android on Linux (from camporter)
- Changes to work with latest NDK (from camporter)
remove second alcCreateContext in iOS build,
fixes issue #120 alxPlay() Does not work in iOS 7
make iOS builds for A7 (64-bit)
Removed PVRTexTool Files

The program here is way out of date and the engine does not support PVR at the moment.
Merge pull request #177 from lilligreen/development

Removed PVRTexTool Files
Merge pull request #176 from pchan126/bugfix/arm64

make iOS builds for A7 (64-bit)
Merge pull request #175 from pchan126/bugfix/iosSound

remove second alcCreateContext in iOS build,
Merge pull request #172 from lilligreen/named

Named Cell/Frame improvements
Update README.md
Add Visual Studio 2013 solution files.

Not a major change worthy of a dedicated branch, just adding solution
files for the latest iteration of Visual Studio.
Add pointer down and pointer up actions for multitouch
Merge pull request #174 from lilligreen/android

Android platform updates
Merge pull request #182 from Alphora/development

Add Visual Studio 2013 solution files.