Work started on an experimental Interaction Menu design. Taking inspiration from FireFall's CallDown Menu.

https://dl.dropboxusercontent.com/u/43996324/Arma/arma3_2014_08_10_16_34_01_139_xvid.avi
Fixed ItemName label, made it a bit bigger.

Fixed a bug in the openMenu
Configured all available module icons to the new UI.
Fixed pressing the interaction menu button again not closing the interaction menu.
Auto close interaction dialog on press of any item.

Removed _this == _target checks that disabled being able to use interaction menu in vehicles.
Moved everything over to the experimental menu.
Added a icon for showing when pressing right click will take you to a previous menu.
Added some colour changes to the icons to indicate which is in focus vs not.
Added 3 helper icons to help new users navigate the interface.
Changed the default icon to a dot.
Configured various items to a current Arma icon that matches at least to some degree.
Merge branch 'master' into ExperimentalMenu
Merge branch 'master' into ExperimentalMenu

Conflicts:
	AGM_Interaction/functions/fn_openMenu.sqf
Improved the design of the UI for the interaction menu.
Added back the original Interaction System with an option for the experimental option.
Turned text into localised text.
Fixed broken detonate.
Merge branch 'master' into ExperimentalMenu
Merge branch 'master' into ExperimentalMenu
Made the menu wrap around better and increased the icon size.