settings
Fixed jump, but no more jump sound
Added Aah to level 6 and 8
Other changes throughout to make it stable
Merge branch 'EDevelopment'

Conflicts:
	OriginalOrigins.git/branches/Assets/Scenes/Level7.unity
mostly fixing the bugs that plagued our demo

Added extra platforms to the swamp level
fixed the kill scripts and jump buttons not giving out proper audio or not working
made the end cutscene return to the main menu
fixed the build errors that were still popping up for some reason, even though the project could build
re-added level 5 for testing features like new jump (will be removed for final build)

removed all of the old builds (I made a backup of the previous master with all the old builds though)
split level 1 in half to add the second cut scene in the middle
created orange buddy that gets taken
fixed colliders
redit the credits so they actually looked like credits and didnt repeat that image.
split level 1 into 2 parts
fixed the second cut scene
made it so we have a v1 version. because its the first offical version for the play store
fixed lvl 6 problems with the ground not low enough, was visible on death
made a placeholder for swooping bird in lvl 1
made a renderer to shoot swooping birds
-damien, 6:21 am :(
not needed version
added all the cut scenes into the actual game
took away all the next level buttons for the store
woooooo
lab level is now better, looks much better, new test tubes and new lamps and much more mysterious
messed around with the bird to make it look less like its sick and dying and more ferocious
dont need em anymore
fixed duplicate slides error in cut scene, ditched the horrifying jump sound
added aah to the end of level 3 so the cut scene makes more sense. Tweaked level 3
All cutscenes now working
added two new scripts that load cutscenes via an integer instead of a string, that seemed to be the problem with the new cutscenes

re-enabled the next level buttons for debugging purposes, but I played though all the levels that are beatable and watched all cutscenes to make sure that they work, and they do
Well, it looks crappy, but it should now be impossible to get stuck with the blocks on level 3.

They can no longer be pushed into the left corner, and even if they barely push the blocks over the edge, they will far just far enough for the player to slip behind them.

I was thinking redoing the art for the blocks so they are sloped, but then it wouldn't make sense for the player to be able to get behind them.
Added boss health
takes 10 shots to go to next level, it's a little finicky, but it works
Fixed position of horn shooting when facing left, although it looks dumb. I need to try to change the rotation of the shot when turning left
Menu System is now working properly.
When you first open the app, the only option is new game.
Any time you return to the main menu after that, you can choose resume game or new game.
Took out the options menu until it is set up.
changes in my book
these didnt want to add first commit
Merge branch 'damien'
fixed a couple of the stages that had trouble with controls