Structure ready for collar
.
e
Can now play Queen and Rook endgames nearly perfectly
generic eval() values fixed (previous values were based on analysis that treated draws as losses)
fixed glitches in eval() due to recent changes including (but not limited to) a completely wrong value for knights in the opening, a wrong set of values for exchange simulations, and a syncing of pieceToValue() and exchangeValue[]; also fixed a glitch that was often rewriting the PV-nodes and may have been harming move-ordering - my mind keeps going both ways on whether the latter is true
 :)
fixed TT insert() glitch that affected principle line printing and move-ordering; increased value of pawns in front of king; made king-pawn relationships scale with stage in eval()