add newBomb(...)
update limit_between(...)
renem object.data.opacity to object.data.helth
able to BOMB! when player is being created
define movement for Shields
can select menu item with mouse click
update form action
adjust fps display
use :focus instead of :checked for menus
rename smallframe to frame_small
adjust newBomb(...)
goto create state once BOMB! ends
[fix] splash problem when making BOMB! repeatly
adjust parameters of class Drops
add more effects for BOMB!
more minor adjustment