Generates splats on collision
Generated splat falls
 * Fixed bug where splat may not be generated if first collision after starting is with the same player before restarting the game
Dampening effect so that ball doesn't fly too high due to arithmetic rounding errors.
Fixed script not attached to Splat object
Merged apple geometry to be a single unit
Merge branch 'master' into leonard

Conflicts:
	Assets/scenes/game_leonard.unity
	Assets/scripts/Ball.cs
Strawberry model
Merge pull request #3 from leonwlaw/leonard

Splats, Dampening effect, apple, strawberry