Inventory

support for item stacking, no support for money/item upgrades yet
Revert "Inventory"

This reverts commit 94e5162afa7eb4d61f66ecf7573ddc4bc8522155.
Items

supports stacking. no gold or item upgrades yet
Merge remote-tracking branch 'upstream/master'
Some stats for minions..
Merge branch 'master' of github.com:Elyotna/IntWars

Conflicts:
	gamed/include/Stats.h
Merge remote-tracking branch 'upstream/master'
Cleanup
* Restored spell casting after the first one
* The whole update system now runs on microseconds instead of milliseconds
tabs to spaces
Updated the 1v1 dump with parsed batch packets.
Hopefully some packets are gonna be much easier to decrypt.
Merge pull request #16 from Gusor/master

Base Inventory system
* Projectiles will now sorta hit enemies. They will continue on though. You can try with Ez Q.
* Fixed minion's health bars
Removed log message
Research : new packet "Set Target". This allows to tell the player that a minion or a turret is attacking him.
Fixed build, removed hardcoded value
Research : Added new packet "AutoAttack" which triggers the auto attack animation & projectile
Added VS2013 Project

Updated the VisualStudio project to VS2013. It was generated from CMake.
Game::handleBuyItem return value

Game::handleBuyItem needed to return a value.
Removed VS2013 Project

It should be created only if necessary using CMake by contributors.