Avoid 'double assigments' tricks

Bitboard init code is already noteasy to follow,
so don't make it even harder using 'smart' code.

Also reindent a while loop in standard way.

No functional change.
Retire FakeSplit

    - Currently broken
    - Never been really useful
    - Does not work well with new splitting model

Verified for no regression at STC with 3 threads:
LLR: 2.96 (-2.94,2.94) [-6.00,0.00]
Total: 81905 W: 12122 L: 12381 D: 57402

No functional change
Remove useless condition

Small simplification, suggested by Uri Blass.

passed STC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 25839 W: 4464 L: 4351 D: 17024

and LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 220039 W: 29981 L: 30131 D: 159927

No functional change.
Small reformat to Skill class

Steamline a bit the implementation of
skill levels. As a side effect we can
retire MultiPV global and use a local
variable instead.

No functional change.
Bonus passed pawn blocked by our pieces

passed STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 63965 W: 10950 L: 10692 D: 42323

and LTC:
LLR: 2.95 (-2.94,2.94) [0.00,6.00]
Total: 19237 W: 2740 L: 2562 D: 13935

bench: 7477963
Contempt = 20
Also raise the admissible bounds to (-100,100), as there is no reason to prevent users from using high
values if they want to.

Does not regress in self play:
ELO: 0.10 +-2.0 (95%) LOS: 53.7%
Total: 40000 W: 7084 L: 7073 D: 25843

master vs SF 3
ELO: 182.86 +-2.7 (95%) LOS: 100.0%
Total: 40000 W: 21843 L: 2541 D: 15616

Contempt = 20 vs SF 3
ELO: 189.25 +-2.8 (95%) LOS: 100.0%
Total: 40000 W: 22721 L: 2859 D: 14420

Diff is therefore 6.4 +/- 3.9 elo against a 180-190 elo weaker engine, which is significantly positive,
as expected. This elo difference is likely understated, because of FishTest aggressive draw adjudication
though.

We could push Contempt further, but after 20cp, it would get in the way of FishTest draw adjudication
rule, and is likely to reduce the testing throughput as a result.

bench 8198667
Simplify evaluate_passed_pawns

From a suggestion by David Zar.

No functional change.
Revert Contempt = 20

Despite being neutral at STC, it turned out to be regressive at LTC:

40k games at LTC with Hash=8
ELO: -2.06 +-1.9 (95%) LOS: 1.4%
Total: 39720 W: 5740 L: 5976 D: 28004

40k games at LTC with Hash=128
ELO: -2.69 +-1.9 (95%) LOS: 0.2%
Total: 39149 W: 5702 L: 6005 D: 27442

bench 7477963
Outpost tuning
double mg bonus and half eg bonus.

STC:
LLR: 2.95 (-2.94,2.94) [-1.50,4.50]
Total: 18142 W: 3094 L: 2948 D: 12100

LTC:
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 83561 W: 11706 L: 11329 D: 60526

bench 7831429
Aspiration: widen slower
STC:
LLR: -2.95 (-2.94,2.94) [0.00,4.00]
Total: 182323 W: 30664 L: 30234 D: 121425

LTC:
LLR: 3.51 (-2.94,2.94) [0.00,4.00]
Total: 59841 W: 8345 L: 8006 D: 43490

bench 7962536
Small code style reformatting

No functional change.
Fix a warning with MSVC 2010

Warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data

No functional change.
Document Threat[] indices
From Marco's repo.

No functional change.
Correct bench timing

No functional change.
Ensure printing UCI info in multi-pv case

After commit 94b1bbb68be6b0bc3aaf1cb804841a022bcc7007, in case available root moves are less than multiPV, we
could never reach condition:

PVIdx + 1 == multiPV

and as a consequence UCI output is not printed.

Fixed suggested by Joerg Oster.

No functional change.
Retire divide command
The main purpose of perft is to help debugging. But without the breakdown in sum of perft(N-1), it is a
completely useless debugging tool.

So perft now displays the breakdown, and divide is therefore removed.

No functional change.
Default Hash defined in a single place
Instead of defining it both in ucioption.cpp and benchmark.cpp. Obviously changing the default Hash will
change the bench as a result.

No functional change.
Reduce minimum memory requirement by 16MB
Stockfish allocates the default hash (32MB) in main(), before entering UCI::loop(). If there is not enough
memory, the program will crash even before UCI::loop() is entered and the GUI is given a change to specify a
lower Hash value.

This defective design could be resolved by doing a lazy allocation upon "isready" command, as the UCI protocol
guarantees that "isready" will be sent at least once before any search. But it's a bit cumbersome when using
Stockfish "manually" to have to remember to type "isready" everytime.

So leave the current design, but reduce the default hash to 16MB instread of 32MB. In order to perform such
quick searches (depth=13), there is no reason to use so much Hash anyway. Another benefit is to introduce a
bit of hash pressure in bench, which increases chances to detect rare bugs related to TT replacement, for
example.

This is not a functional change, although it obviously changes the bench.

bench 7461879
Remove useless code in Position::pretty()
First, remove some dead code (function never called with a Move argument).

Then, remove printing of legal moves, which does not belong here. Let's keep commands orthogonal and minimal:
- the "d" command should display the board, nothing more, or less.
- "perft 1" will display the list of legal moves.

No functional change.
Remove insufficient material rule
The eval already returns zero in KK, KBK, KNK (see material.cpp). The difference is:
- we lose the "TB pruning" benefit of the draw rule (ie. search goes on even if eval is zero)
- we gain some speed by removing a useless test from the hot path

STC:
LLR: 0.05 (-2.94,2.94) [-3.00,1.00]
Total: 128000 W: 21357 L: 21560 D: 85083

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 33023 W: 4613 L: 4509 D: 23901

bench 7461881