dont check collisions against bullets
move passive geode decision to worldobject, move aabb check out of moveToSubnode
better centering
add howto and add names to license
add input config writer
remove second actionkeymapping constructor
fix uninitialized m_crucialVoxelDestroyed leads to destruction on first hit
Merge branch 'master' of github.com:voxelinc/voxellancer into dont_check_collision_against_bullet

Conflicts:
	src/worldobject/worldobject.cpp
	src/worldobject/worldobject.h
Update LICENSE

sort by last name instead of first name
make std::string a constref
add sounds
add filesystem util
add test
add directory test
use <filesystem> for windows
add crucial voxel
Merge pull request #497 from voxelinc/improve_scripting

better lua doc and scripting fixes
Merge pull request #504 from voxelinc/better_crosshair_centering_with_gamepad

better centering
remove comment, rename passiveForCollisionDetection
Merge pull request #508 from voxelinc/add_input_config_writer

add input config writer