animation that has rotation
loading material into assimp mesh
put the material into the mesh
added tree_texture_leaves1.bmp test for correctness
Adding a Bounding Volume Hierarchy Node (BVHNode) class.
now has materials incorporated to meshes and box is now separate from game.cpp
before merge
fixed texture files before editing
added deer_butt.dae
Merge branch 'master' of https://github.com/Ethanmn/CPE476Final
fixed some minor issues with compilation
removed untitled document
merge with master
before pull
merge master
before pull
Merge branch 'master' of github.com:ethanmn/CPE476Final
rename from box to day night interaction
running an animation jigger
got rid of anim_time