initial commit
changed ConnectionList base to std::vector (should give some speedup) and updated source headers
updated Makefile and main.cpp to compile on Mac, now using the C4D SDK containers
removed AutoConnectExecutor class and split implementation into ConnectObjects() function and AutoConnect::ExecuteAutoConnect()
Merge branch 'master' of github.com:NiklasRosenstein/auto-connect

Conflicts:
	.gitignore
updated README