added more control support to the lobby, not quite there yet, still has bugs
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into localmulti_02
Added animation testing script LookBack. Added function SetFaceExpression() to FaceState.as
Added new improved Brad head and removed the older ones
Improved FaceState.cs, cloned scene to level_full_xexano for head-on-body testing

 - BradHead prefab parented to head1_head rig node to inherit head movements
 - Currently put over existing Patrick head (need body model without head)
 - Happy/Angry face currently bound to driving forward/backward (W/S)
added hotrod cart
Removed XInput to re-enable debugging via MonoDevelop
manual merge of main.unity, also fix lighting issue (ambient was set to white)
fix some bugs that I had with controller sensitivity and also with turning on off players
Merge pull request #123 from Double-Fine-Game-Club/localmulti_02

Localmulti 02
in-game hud: added chat bubble over cart when message sent
in-game hud: added temp art for speech bubble
Changed cart cameras to look at CAM1Only and not CAM2Only (cam 2 is the minimap)
made sure indicator remains in a fixed vertical position.
networking his life away
Merge remote-tracking branch 'origin' into bobDev
Update .gitignore
HI IRC! I AM A BOT WHAT DOES STUFF
removed some variables

BAD GOLF 2!
Merge pull request #145 from Double-Fine-Game-Club/bobDev

network and prefab bits
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into in-game-gui