HOTFIX: always load _ENV in the console.

Fixes #2760
auto-commit: translation updates
auto-commit: translation updates
auto-commit: translation updates
This re-enables the fullscreen render to texture.
Fixes up the render states and other bits required.
Fix the bad alpha blending with billboards caused by the skybox shader not setting the alpha value correctly.
Merge pull request #2763 from fluffyfreak/fix_rtt_skybox_alpha

Render to texture Skybox alpha fix.
Render to texture Skybox alpha fix. #2763
remove lua timers at game exit. fixes #1962
disable RTT again, damn gauges. #2627
allow config keys to be overidden on the command line

  pioneer -g ScrWidth=800 ScrHeight=600

if you save config with overidden values, they will also be saved - the
config save code doesn't know the difference. fixing this requires
tracking where the config value came from, which seems like too much
effort for a debug feature.
auto-commit: translation updates
Remove the assert on hyperspace target being a system path

It is now obsolete, as one can specify at which star one wants to jump.
New API to make (almost) uncondional jumps

This commit adds new InitiateHyperjump and AbortHyperjump methods to
Ship, with only the minimal consistency checking (not in hyperspace
already, and not jumping towards the current system), as well as a way
to use an arbitrary Lua function to abort the jump during the countdown.

The plan is to make these methods available from Lua, and to implement
all Hyperspace-related policies in Lua (waiting on #1719, as usual). In
the end, I plan on removing CheckHyperSpaceTo and friends.

In order to make this work, I had to add a temporary flag to
the HyperspaceOut structure to tell the various checking functions not
to deal with considerations of fuel or range when the hyperjump has been
initiated by the new methods. This flag will definitely be on its way
along with all the fuel-related code in an hopefully near future.
LuaShip: Expose InitiateHyperjumpTo and AbortHyperjump to Lua
Go back in time when getting out of hyperspace to avoid rounding error
Add a new CheckHyperjumpCapability() method to Ship

and use it to still do the simple checks before jumping into hyperspace.
set image height by font lines

I'm as uncertain about this as I was when I first did it for faces. but
its not a terrible concept, it appears to work right now, and we can fix
it all later anyway
don't draw the overlay UI during the death view
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