Added 3DSMax skin and morph export.
blender lights export
Fixed Blender 2.66 exporter to export multiple actions. Credit to kontan on this one.
Support removeEventListener inside event handler

Support the following (and similar) use-case:

```javascript
var object = new THREE.Object3D()
var doOnce = function() {
// do something
object.removeEventListener("foo",doOnce);
}
object.addEventListener("foo", doOnce);
```
Update ImageUtils.html

documentation for loadTexture()
Update ImageUtils.html

Adding more information to the documentation
changed handle material to single sided
Fixed redundant exporting of animations to both "animation" and "animations" attributes, merged all animations and skeletal animation options.
...without commented code.
Blender importer: tessface generated before accessing it
Updated the docs for Shape
Listed the options available to pass into ShapeGeometry
Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes.
Fixed overwriting the scene instead of adding to it in VRML loader example. This preserves the lighting and the controls, so that the Box can be spinned and is lit.
Fix NaN value in UI.Number when user deletes input and enters blank value.
Fixed regular expression so that they match better and more efficiently (without leading whitespace). None of my old VRML models could be loaded using the previous versions of the regexes.
Fixed overwriting the scene instead of adding to it in VRML loader example. This preserves the lighting and the controls, so that the Box can be spinned and is lit.
Merge branch 'dev' of https://github.com/arodic/three.js into dev
first, rather primitive import of IndexedFacedSet
Not sure why we're trying to reuse THREE. Probably better to redefine it from scratch. See #3209.