Added a Map

Reminds me of Zelda. Maybe the merchant and his wagon should be in the
field west of the field that is below the valley. Because there isn't
really anything there. I made the Jabberwocky's lair look like a
sinkhole.
Began implementing phase 2

Created a Cardinal Direction aspect, and a SWField Location. Added some
more functionality to Item and the Parser. Moved the assets that were
used for testing to the TestWorld world.
Fixed some bad coding practices

Game.quit() now sets a flag that gets checked in main instead of using
System.exit. ParseInputAndExecute has been split into two functions to
ease testing.
Added Pamphlet and started a JUnit Test

The pamphlet gets added to the SWField the first time you visit it. The
JUnit Test is in a separate package.
Moved the Test Assets back to World

To construct the Prison scenario run constructTestWorld().
Added a West Field
Finished the Junit test for Interactable

To test the abstract classes, create an anonymous class that extends it.

We also need to measure the code coverage for our honor's project. It
looks like we can use ECLEmma for that.
http://www.eclemma.org/index.html
Created more JUnit Test Cases

Interactable, Location, Aspect, and Item have 100% statement ( and maybe
branch) coverage
Created a Test Suite
Started working on a JUnit Test Case for Parser
?
Center Field and South Field added
More Locations

Still missing North field, NW field, house, se forest, cave, canyon,
wizards cove
More locations
More LOCATIONS!!!!!!!!!!!!!!