Initial commit for the skeleton of the GUI
Initial work on Math Expression Evaluation for the fractals
Imported math library for expression evaluation. Fractals now draw on the screen.
Point caching instead of drawing directly on the BufferedImage for each point
Parse Tree representation of expression
Evalutation of Parse Tree = Significant rendering optimizations
Split paint method into two parts: calculate and paint. Calculate should be called before paint. This prevents recalculating the fractal every time a screen refresh occurs.  The screen is now split into 9 boxes. The paint method takes four parameters to specify the bounds of the drawing.
Mouse cursor highlights
Import C++ code
Makefile should now support c++11 on Mac
C backend takes clifford expressions in pairs; scales unreliably to full screen
Remove extraneous files
Switch to using c++ as the renderer and Java as the UI.
Adapted old viewer code for rotation and zoom in C++ gui; uses given expressions, or default clifford attractor if no params given.
Zoom resets when creating a new fractal via spacebar
merge conflicts with mac
finish merge conflict fixes
Fixed Mac supportgit add -Agit add -A Hopefully didn't break linux support
Removed old files
reminder for fbo