bugfix: team game desync, replay data order

There was a problem when pl0 and pl2 from the same team assigned a skill in
the same tick to the same lix; that was is the other way around in the other
replay.

Alright, next test is inverting just these two lines and see whether the
replays do the same -> yep, that seems to be the only change in gameplay.

Okay, the fix seems obvious, the ordering must be made stricter, not merely by
tick. Not sure why I didn't think of this before. It's probably from the
pre-team game times, where orders within the same tick didn't matter as long
as each player's actions in that tick were ordered correctly.