modified arrangement of the storage for the transition rules
modifying transition table in order to adapt to the new state and state machine class definitions
simple script to demonstrate usage of smach states
Merge branch 'issue_#1_state_machine_driven_logic'
added new action keys
add method to registered state without a transition rule for it (usually terminal states)
added overloaded draw method for animatable object
added game level class which subclasses the state machine class and handles most of the game logic and actions
added stand method
modified creation of transition rules in order adapt to the changes in the state and state machine classes