Merge pull request #13 from Anarchid/master

Inflict global newline policing
I don't know why so many files have changes and pushing elsewhere seems to do nothing.
Selection and deselection of a single unit with Unit Selections now acts on the unit icon which was clicked on. Previously the first unit of that type was selected/deselected. This should make unit control easier.
Removed fire time tracking complication in Outlaw death script.
Converted Slasher to LUS. To speed things up I copied the pivot script from the Dominatrix LUS and the suspension script from the Scorcher LUS. Both parts of those scripts turned out to be completely broken so I rewrote them.
cmd_area_attack_tweak.lua: remove all but 1 CTRL+Area_Attack's attack queue when user append extra order with SHIFT

This it to make CTRL+Area_attack behaviour consistent with bomber_command behaviour.
cmd_area_attack_tweak.lua: undo adding "internal" tag to attack command (no need at the moment)
Finished removing firing frame tracking from Outlaw script.
Pheonix sleeps 400 ms (from 200) before reloading

This should let it hit static targets reliably, particularly in light of
it's turn speed buff.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Merge pull request #17 from xponen/master

cmd_area_attack_tweak.lua: make CTRL+Area_attack consistent with bomber behaviour
Added a gadget to use AllowBuilderHoldFire. Currently hold fire is never allowed because SetTarget can be used to workaround the temporary hold fire. If anyone wants to nerf comms a bit they could investigate making SetTarget listen to AllowBuilderHoldFire.
VERSION{v1.2.6.20}
Stable for some small fixes:
 * Repair speed fix.
 * Slasher fire while moving fix and suspension fix.
 * Fixed Scorcher suspension script.
 * Split area attack works well when orders are queued after it.
 * Fixed Pheonix aiming.
 * Fixed metal map view on bumpy maps (Issue 12).
Blurry Halo Selection fix

* Ignore LOS setting when drawing for selection outline, fixes for cloaked units.
Make sure to use local function name when possible (blurryhaloselect)
Merge pull request #24 from dvr333/master

Blurry Halo Selection fix for cloaked units
Added a workaround for Spring being unable to handle turnRate=0 in unit_attributes.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Carrier drones can focus fire and break off on parent hold fire
Added test Phoenix with laser.
Cleaned up Phoenix weapondefs.