Change were specular power is stored.
Same as before.
Added render target and HLSL for SSAO. AH-257
Prototype of SSAO. New problems arose. AH-257

Need to rewrite parts of light shaders to fit view-space.
AH-257 Sorted out the stupid constant buffer numbering.
AH-257 Small improvements.
Merge branch 'master' into AH-257_ssao
Correction of tangent and bitangent. AH-257
Fixed various bugs with SSAO. AH-257

Looks quite good, but still something weird with a plane.
Added blur shader and buffer of SSAO.
Change shader locations. AH-257
Filter fix.
Blur is functioning. AH-257
Added SSAO to light pass. AH-257
Merge remote-tracking branch 'origin/master' into AH-257_ssao

Conflicts:
	Graphics/Source/DeferredRenderer.cpp
	Graphics/Source/Graphics.cpp
Fix crash on AMD crap cards! AH-257
Fixed integration tests for Graphics. Fixed warnings in shaders.
Fixed TextureNotFound.
Merge remote-tracking branch 'origin/master' into AH-180_Spells
AH-180 More implemented into the logic for a spell.

Applyed force to the spell when created, removed variables and function that isn't needed.